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Home Forums Forum Index Neverwinter Nights NWN 1: Modules Discussion Upper Level Module list - January 2006
NWN 1: Modules Discussion
Berliad
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 Mass Effect PC
Joined: 09 Jun 2004 From: Arizona, USA |
Posted: Sunday, 04 December 2005 05:45AM |
The purpose of this list is to make it easier for players to find good mods for upper level characters or small groups of characters that have already completed other adventures and want to continue their careers. I also wanted to showcase modules in this “genre,” since they seem to be underrepresented on the vault and are not easy to find. In order to be listed here, I set the following criteria:
A mod must... a) have a minimum starting level requirement of at least level 2 (new this month; previous was lv 3). b) not require/recommend that a character have played through a particular previous mod for plot/item/scripting reasons (exceptions: modules created as sequels to official campaigns). c) not include pregenerated characters that you are required/recommended to use in the module. d) not strip a character of all her/his equipment/experience and never return it. New this month, modules that force a character to a particular level are acceptable if that level is above lv 2, but the fact that they do so is noted on the entry. e) have a score of at least 8.25 on NWVault (using trimmed mean; it’s an arbitrary cutoff, but seems to work pretty well), or be in the Vault’s Hall of Fame. HoF modules have asterisks. f) must not be a trainer/leveler program, a persistent world, or strictly a PvP game (the idea here is to find story-based modules (however detailed or simple the plots) that would be fun for a person or a small group to play) g) be written in English [sorry, I’m a naive American and can’t evaluate modules written in other languages]
I agree that these criteria are not perfect, but they allow me to objectively make a fairly comprehensive list of modules appropriate for this play style without personally evaluating each one of these entries. If you have suggestions for modifications of these criteria, feel free to post your recommendations – I'm delighted to receive feedback.
Modules are listed by recommended starting level (denoted lv x-x). Following the module name is the recommended number of players for a module (x-x pl) and the required version of NWN (N = Original NWN, S=SoU, H=HotU, C=CEP, followed by version number if provided by author). I have also included any comments regarding the type of character(s) you should use that the authors provide. Please keep in mind that I have not played the majority of these mods, so I’m working largely from descriptions/readme’s.
Upper-level Modules as of December 3rd, 2005
lv any Demon Cards*, 1-8 pl, N1.62
lv any Diablo – The Remake v.1.1, any # pl
lv any Dragon Caves, 1-4 pl, N1.29
lv any Third Eye Detective Agency, any # pl Comments: spellcaster pref’d
lv 2-3 Dweller in the Darkness, 1 pl, S1.32 Comments: good alignment
lv 2-4 Legacy of Dracyn*, 1 pl Comments: fighter, cleric, ranger, paladin rec’d
lv 2-5 Orcs 1 – The Awakening of the Arak-Hur*, 1 pl, N1.61 Comments: neutral/evil recommended
lv 2-5 The Temple of Elemental Evil T1, 1-4 pl, SH Comments: 2-4 players should be lv 2, good/neutral recommended
lv 2-5 UK2 – The Sentinel, 1 pl, N1.62 Comments: lawful neutral or good aligned characters work best, but concessions made for evil; extra treats for barbarians, druids, rangers, bards, monks, and rogues, though any class is fine.
lv 3 Forge of Fury*, 1-4 pl, N1.62 Comments: search skill rec’d
lv 3 Hythum*, 1-6 pl, SHC1.51 Comments: lv 3 only applies to solo play
lv 3 Lords of Darkness, 1-4 pl, SH1.65 Comments: good/neutral req’d, turn undead rec’d. lv 3 only applies to solo play
lv 3 Rites of Ascension, Chapter 1: Turmoil in Sosiane*, 1-4 pl, N1.62 Comments: lv 3 applies only to solo play
lv 3-5 Thief!, Prelude, 1 pl Comments: rogue
lv 3-5 Withering in the Darkness Chapter 1, Whispers in Nightmares*, 1-4 pl, SH
lv 3-6 Penultima 1 – Pest Control*, 1-4 pl, N1.30
lv 3-6 World of Limitless, any # pl
lv 3-7 Trust Lies Within*, 1-2 pl, N1.30 Comments: 3rd lv for multiplay, lv 5-7 for solo play
lv 3-8 In the Company of Thieves*, 1 pl Comments: rogue
lv 3-any Lizard Raids on the Shining Plains, 1-3 pl, S1.31 Comments: Not half-orc. Solo play preferred.
lv 4-6 Honor Among Thieves*, 1 pl, H1.64 Comments: rogue
lv 4-6 Vertex I – State of Union, 1 pl, S1.30
lv 4-6 Wendel’s Woes, 1 pl, SH
lv 4-7 Desert of Desolation: I3 – Pharaoh*, 3-5 pl, SH Comments: search skill, lore, cure disease/poison rec’d
lv 4-7 The Fate of Daggerdale, 1-any # pl, SH Comments: lv 4-5 for melee characters, 5-7 for spellcasters
lv 4-10 Spires of Ravenloft, The*, 1-6 pl Comments: good. lv 4-8 in multiplayer, lv 7-10 in solo play
lv 5 Citadel of Blood*, 1-6 pl lv 5-7 Beasts of the Night, 1 pl, SH Comments: paladin, druid, ranger, rogue rec’d
lv 5-7 C1 – Hidden Shrine of Tamoachan*, 3-6 pl, SHC Comments: well balanced character, some areas not accessible if solo.
lv 5-7 Hunt Through the Dark, A*, 1 pl, SHC Comments: elf subrace:drow, neutral/evil, melee rec’d
lv 5-7 Into the Stink, 1 pl, SHC Comments: good/neutral
lv 5-7 Tragedy in Tragidor, A*, 1 pl,
lv 5-8 Elegia Eternum*, any # pl, N1.30
lv 5-8, Mountain of Mirrors, 1 pl, H1.66 Comments: good rec’d. Bluff skill rec’d.
lv 5-10 CC1: Gates of Myth Drannor*, 1-4 pl, SH
lv 6 The Bitter Taste of Blood, 1 pl, SH Comments: Character will be forced to level 6 at start of module. Human or elven recommended; barbarians and monks not recommended.
lv 6-7 BardSong 1 – Earth and Sky, 1 pl, N1.32 Comments: elf bard pref’d
lv 6-7 Halo of Flies, A*, 1 pl, S1.32
lv 6-7 Picture in the House, A, 1 pl, S1.30
lv 6-8, AL2: Crimson Tides of Tethyr, 1 pl, SH1.66 Comments: neutral or good
lv 6-8 Of Kings and Desperate Men, 1 pl, H1.61 Comments: tank pref’d
lv 6-9 Scourge of the Slavelords: Pt 1, 1-6 pl, SHC Comments: lv6-8 for multiplayer, 6-9 for solo. Rogue & Cleric rec’d.
lv 6-10 Tallanvor’s Pride, 1-3 pl Comments: multiplayer lv 6-7, solo play lv 8-10
lv 7 Tears for Twilight Hollow, 1-4 pl, S1.30
lv 7+ Desert Madness (Dark Summoning), 1 pl Comments: lv recommedation depends on class (see readme)
lv 7-10 Thunderclap, Prelude, 1-3 pl Comments: Multiplay lv 7-8, solo play lv 8-10. Tanks lv 8, spellcasters lv 10
lv 7-14 Edge of the Sun, 1-5 pl Comments: Spellcaster or scroll user req’d. Multiplay lv 7-11. Solo play lv 14+
lv 7-15 Foreboding in Sylvani*, 1-5 pl, H1.64 Comments: tank pref’d
lv 7-15 Wormwood 1 – kicking arse and smashing heads, 1-3 pl, N1.30 Comments: paladin pref’d. Solo play recommended – when last checked there was an unresolved game-breaking bug.
lv 8-9 Journey Unknown, The, 1 pl, S1.32
lv 8-10 Cormyrean Nights*, 1 pl, S1.62
lv 8-10 DL16 – Dargaard Keep, 1-4 pl, SHC Comments: Cleric or Paladin pref’d
lv 8-10 Shadow of the Underdark, 1 pl, SHC
lv 8-12 Against the Giants (G1) Steading of the Hill Giant Chief, 1-5 pl, SH
lv 8-12 GC1 - Powder Plot, 1-4 pl, Comments: Solo play should be lv 12+.
lv 8-12 Long Live the King, 2nd ed, 1-4 pl, SHC
lv 8-12 Haunted, 1-4 pl, N1.30
lv 8-14 Gates of Firestorm Peak, The, 1-5 pl, SH Comments: strong solo chr. See readme for specific level recommendations based on class/# players
lv 8-20+, A Call for Heroes: The Planer Tears*, 2-6 pl Comments: Multiplayer lv 8-18, Single Player 20+
lv 9-11 Weapons of Zhentil Keep, 1 pl, H1.64 Comments: Good rec'd, non-humans attacked on sight by "the Red Plumes."
lv 9-12 Sandy Valley Days, 1 pl
lv 10 Hex Coda 01, The*, 1 pl, SH1.66
lv 10 Paladin War, The, 1 pl, S1.30
lv 10-12 Pawns of Shadovar, 1 pl
lv 10-13 The Bastard of Kosigan, 1 pl, H1.62 Comments: Not lawful good or chaotic evil. Male required, human strongly recommended. No paladins.
lv 10-13 Glorious Rejuvenation, 1-3 pl, SHC
lv 10-14 Night of Venom, 1-4 pl, S1.61 Comments: evil. Multiplay lv 10-12. Solo play lv 12-14
lv 10-14 Q1 – Queen of Demonweb Pits*, 1-5 pl, SH Comments: strong solo chr. 3-5 Players, Level 10. 2-5 Players, Level 11-13. 1 Player, Level 14-16
lv 10-15 Bitter Harvest, 4-7 pl, SH
lv 10-15 Mines of Moria, 1-4 pl, S1.32 Comments: spellcaster/scrollreader
lv 10-15 Stormy Night, 1 pl, SH1.65
lv 10-15 Trials of the Luremaster*, 1-6 pl, S1.32 Comments: tank pref’d. Multiplayer may need to play at lower levels
lv 10-15 Under the Underdark, 1 pl Comments: good/neutral, melee pref’d
lv 11-13 NWS – The Black Dragons, 1 pl, SHC
lv 11-15 Dream-Land: By a Route Obscure and Lonely, 1 pl, SHC Comments: Follows SoU
lv 11-16 Terror in Ten Towns, 1-5 pl, SH
lv 12 Shadow Queen, The, 1-4 pl, SH Comments: Falls between SoU and HotU
lv 12 Trapped in Shadow, 1 pl, S1.32 Comments: Falls between SoU and HotU
lv 12-13 Nether Scrolls, The, 1 pl, S1.32 Comments: Falls between SoU and HotU
lv 12-14 Daenarian’s Tears, 1 pl, SHC Comments: good/neutral elf cleric pref’d
lv 12-15 Shadohaunt, 1 pl, S1.32 Comments: Falls between SoU and HotU
lv 12-16 Black Ring Pox, The, 1 pl, N1.30 Comments: Lawful good not recommended, others fine.
lv 12-18 The Spires of Ravenloft: Revised Edition, 1-6pl, SHC Comments: Solo lv15-16, Multiplayer lv12-15, good/neutral, cleric or paladin rec’d
lv 12-20 G1-3 Giants, 1-6 pl, H1.61 Comments: Solo play lv16-20, Multi play 12-16
lv 13-17 MTS - Mines of Twin Summit, The*, 1-4 pl, H1.61 Comments: neutral “combat oriented” pref’d. 2-3 lv 15 players recommended.
lv 14-16 Cradle of Cold, 1 pl, SHC
lv 14-16 Revenge is a Dish Best Served Cold, 1 pl, SH Comments: resting is time restricted
lv 15-16 Journey of a Thousand Miles*, 1-2 pl, N1.29 Comments: not wizard/sorcerer
lv 15-18 Winds of Change, 1-3 pl, SHC
lv 15-20 In the Footsteps of Dante*, 1 pl, H1.62 Comments: good/neutral
lv 15-30, H4 - The Throne of Bloodstone, 1-8 pl, SH Comments: Single play = lv18+.
lv 17-19 Fate of Neverwinter, The, 1 pl, SHC
lv 18-20 Citadel, The, 1 pl Comments: not monk, druid
lv 18-20 Under the Moonlight*, 1-4 pl, N1.30 Comments: spellcaster pref’d. Multiplayer version found here, lv 18-20. Solo play lv 20
lv 18-22 Heart of Winter*, 1-6 pl, SH
lv 20 Bad Day at Castle Eldath, 1pl, S1.32 Comments: rogues not recommended
lv 20 Caereena: Krakona Rising*, 1 pl, SH Comments: Character will be forced to lv 20 at start of module.
lv 20 Sex & the Singles Adventures*, 1 pl, N1.21 Comments: spellcaster pref’d
lv 20-23 Dark Water's Edge, 1 pl, SH 1.66, CEP 1.52 Comments: Mages and rogues should be at the high end of the level range
lv 21-23 Some Distant Shore*, 1 pl, SH Comments: alignment=good
lv 22-30 S1 – Tomb of Horrors*, 2-6 pl, SH Comments: Balanced party, high search/spot skills
lv 25-27 After the End: The Penumbra*, 1 pl, SHC Comments: Falls after HotU
lv 25-30 Sands of Fate 1 – Shadows over Heliopolis*, 1-4 pl, SH Comments: Falls after HotU
lv 26-30 Gods Themselves, The*, 1 pl, SH Comments: Falls after HotU. For evil characters only.
Finally, as your characters move between these great modules, I recommend using Zorco’s Keeps to keep your characters refreshed and happy. Sell their junk, buy new gear, and buy them a house where you can store equipment and host parties between modules! Also features nodrop item removal and HAK detection on equipment.
This list is updated every other month. However, I will post an update with links to newly qualifying modules halfway through that term. I apologize in advance to the authors of any modules that I may have omitted or misrepresented. I do aim for this list to be comprehensive; therefore, comments, corrections, and suggestions are always welcome!
Cheers, Berliad
Statistics:
* 421 modules have a score of 8.25 or higher. Of those, 104 (25%) qualified for the list. * The first edition of this module list was posted on 24 July, 2004. At the time it had 54 modules.
Changes for December 2005 list:
* Adjusted criteria to set minimum starting level to lv 2 instead of lv 3. There was no good reason for restricting lv 2 starting modules—the goal is just to list modules that are geared for established characters, not level 1 characters. So why not a level 2 character? * Adjusted the criteria such that modules that force players to a particular level are now acceptable; a warning will be attached to the entry comment, however. If a player has a character of an appropriate level for this sort of module, it would not affect their character and therefore fits this list nicely. * Removed Tale of a Mage – character level requirements to start the module have changed. * Added The Bastard of Kosigan * Added The Bitter Taste of Blood * Added Caereena: Krakona Rising * Added Dark Water's Edge * Added Diablo – The Remake * Added Dweller in the Darkness * Added Orcs 1 – The Awakening of the Arak-Hur * Added Shadow of the Underdark * Added The Temple of Elemental Evil T1 * Added UK2 – The Sentinel * Added Weapons of Zhentil Keep * Added Winds of ChangeEdited By Berliad on 12/04/05 05:47 |
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Berliad
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 Mass Effect PC
Joined: 09 Jun 2004 From: Arizona, USA |
Posted: Monday, 12 December 2005 05:11AM |
We're having a nice conversation about the criteria that go into making this list, as well a possible name change for this list here: Click Here
Feel free to drop by and chime in.
Thanks, B |
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Berliad
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 Mass Effect PC
Joined: 09 Jun 2004 From: Arizona, USA |
Posted: Monday, 12 December 2005 09:26PM |
See also El Dano's thread on "campaigns," where you build up a character across many unrelated modules.
Click Here
That style of gameplay is really what this list is designed to help people do. -B |
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Trimme
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 11 Oct 2002 From: Denmark |
Posted: Wednesday, 21 December 2005 12:59AM |
And don´t forget EXTREME_LOTR http://trimme.11.forumer.com it has alot of nice scripting work and it has legendary levels so you can go to level 60 ip is 212.10.160.85:5121 _________________ Cheers
Trimme
For the one there has the will Nothing is impossible.
EXTREME_LOTR: IP 212.10.160.85:5121 |
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Berliad
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 Mass Effect PC
Joined: 09 Jun 2004 From: Arizona, USA |
Posted: Wednesday, 21 December 2005 03:25AM |
Hi. Sorry, this is not a thread for persistant worlds. It's for story-based single or multiplayer modules. -B |
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Elhanan
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC
Joined: 17 Oct 2001 From: Starkville, MS - USA |
Posted: Thursday, 22 December 2005 04:47AM |
I noticed that Hythum II was not on the list, perhaps for some factor I overlooked. I have not played it yet (nor completed Part I), but it appears to fit the criteria. While original characters are recommended, they do not have to be. As this author also made C1 – Hidden Shrine of Tamoachan, the work indicates dedication to detailing and QA which gives me smiles. See here:
Click Here _________________ Elhanan the Ancient One
"As water reflects a face, so a man's heart reflects the man." |
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Berliad
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 Mass Effect PC
Joined: 09 Jun 2004 From: Arizona, USA |
Posted: Thursday, 22 December 2005 07:45AM |
Hi Elhanan,
Thanks for the feedback. The reason Hythum II is not on the list is because it is the second in the series. Therefore, the module assumes that the character has certain experiences and relationships (specifically, those featured in Hythum I), and thus is not particularly condusive to playing it with a character that had experienced different backgrounds.
Hythum I is on the list though. -B |
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Elhanan
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC
Joined: 17 Oct 2001 From: Starkville, MS - USA |
Posted: Thursday, 22 December 2005 11:57AM |
Quote: Posted 12/22/05 07:45:22 (GMT) by Berliad Hi Elhanan, Thanks for the feedback. The reason Hythum II is not on the list is because it is the second in the series. Therefore, the module assumes that the character has certain experiences and relationships (specifically, those featured in Hythum I), and thus is not particularly condusive to playing it with a character that had experienced different backgrounds. Hythum I is on the list though. -B
But based on the mod desription, the two different mods are completely different kinds of adventures. H2 is listed as a dungeon search, where the first is supposd to be the introduction to the known setting. And your list is good for folks to set up campaign play of their own, so I simply wished to offer another Top Rated rung on the ladder to greatness.  _________________ Elhanan the Ancient One
"As water reflects a face, so a man's heart reflects the man." |
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Berliad
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 Mass Effect PC
Joined: 09 Jun 2004 From: Arizona, USA |
Posted: Thursday, 22 December 2005 07:07PM |
I see your point, and I really appreciate the feedback. I also would like to assure you I'm not trying to be exclusive to this module. I have not played them but have heard excellent things about both modules in the series. That said, I do think Hythum II falls outside of the criteria because, again, it assumes a particular background, set of experiences, and established relationships from the first module.
Here's the part of the description I'm basing this off of:
Quote: Hythum II opens one year after the events in the original Hythum. The War of the Great Portal is over. You have spent the past year in Port Leaton with Eyvinder the Sage, advising the young King Sean. The outward appearance of the city has largely returned to normal. Buildings have been patched, and repaired, but the people of Leaton still bear the scars of the war.
You are resting in your chambers in palace when Eyvinder calls to you from the throne room, “Come quickly! I have an urgent errand for you.”
Therefore, you are assumed to know about and have participated in the war of the great portal, know Eyvinder the Sage, and have an advisory relationship with King Sean. Yes, the adventure may be different in style and you may be facing a different foe, and it is technically very possible to bring a new character into this mod, but from a roleplaying perspective it may be difficult to fit the character into the module...particularly if they have a history from other modules.
This contrasts with a "sequel" module like, for example AL2: Crimson Tides of Tethyr, which has this explicit statement from the author:
Quote: Note: This is the second module in a series of independent adventures set in the Forgotten Realms. The setting, story and characters are completely seperate from "Siege of Shadowdale". Therefore it is not necessary to have played that module first to enjoy "Crimson Tides of Tethyr".
I hope that helps clarify my reasoning on this matter. -B |
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Elhanan
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC
Joined: 17 Oct 2001 From: Starkville, MS - USA |
Posted: Thursday, 22 December 2005 11:08PM |
It does clarify. I missed the OC exceptions satement above too, as well as those mods like Q1 which were sequels when designed, but were remade as independant mods for NWN.
And I concur that Zorco's Keep is a real winner for aiding in indv character continuity. Only shopping mod of which I am aware that feels like a home; not a port of call. _________________ Elhanan the Ancient One
"As water reflects a face, so a man's heart reflects the man." |
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jfoxtail
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC
Joined: 12 Feb 2005 From: Toronto |
Posted: Tuesday, 10 January 2006 05:39PM |
Quote: Posted 12/12/05 21:26:58 (GMT) by Berliad See also El Dano's thread on "campaigns," where you build up a character across many unrelated modules. Click HereThat style of gameplay is really what this list is designed to help people do. -B
Hi
Actually I moved the thread to:
Click Here
The topic is So you Wanna be a Hero - Themed Campaigns thread.
Next iteration will be Develope a hero/villain as there are clearly evil themed mods for those of that mind set
We have been able to mark out 8 "lesser known campaigns" as well as the 6 multipart Hall of Fame representatives.
Please drop by and post your campaign - let us know what you did and what the flavor was
Cheers |
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Berliad
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 Mass Effect PC
Joined: 09 Jun 2004 From: Arizona, USA |
Posted: Tuesday, 10 January 2006 05:56PM | |
Thanks for the update! It's a neat project. -B |
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WMD
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 11 Jun 2003 |
Posted: Wednesday, 18 January 2006 09:55PM |
What a marvelous torch you have lit!
Have you seen Endless Nights IV? It's perfect for this.
Challenge for any level (though almost too challenging in the 1-10 levels)
Random spawns/quests/items, the monsters use & drop what they are carrying, which is random but based on level, etc. Items are randomly generated, and when you run into that random giant with damage reduction you might be able to take his armor if you kill him and get the same DR for yourself.
Freeform, with lots of fetch quests and advancement in (*counts* 5? I can't remember) different guilds with cascading quests spanning the whole explorable module and beyond (quest-specific areas).
Imported characters are uneligible for ranking within the module (simply a log of how much exp you had and what killed you when the char lost his/her last life...NOTE: There are limited lives IF you set the difficulty within the module; there are many settings within the module you can adjust as a player), but the quests can be completed and there is much to explore. It does not continue the character from EN III or otherwise; it is a stand-alone and highly replayable module.
Roleplay is limited in single-player, but what is there is interesting. The side you join determines what random spawns are hostile to you, so you get the feel of conquering your enemies when the friendly spawns begin to consistently outnumber the hostiles.
Also, a starting character in EN IV has a chance of getting a rudimentary back-story, with an associated magic item, but I wouldn't consider it necessary to adhere to this in character design. You only get a message in the beginning, if you get a random roll of 42% or less, and this roll determines what category of starting "bonus" your character may get. This option can be disabled.
It could serve as a PW but it has enough elements to make it a story unto itself, in fact one that rewrites itself every time you play it.
As I mentioned, the Endless Nights series is not contiguous; they are all stand-alone and meant to carry a character from level x to level x, and do a good job of it if you can survive. Also, even though it allows you to start at level 1, and it is possible (with great luck and care) to do so, I wouldn't recommend it (unless you get a bonus item, which tends to be a big boost at level 1). So even though it appears on the surface to not meet the criteria, I believe it is still a strong candidate for this list. It's in the Hall of Fame and is coded for the PRC, but does not require it.Edited By WMD on 01/18/06 22:19 |
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Berliad
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 Mass Effect PC
Joined: 09 Jun 2004 From: Arizona, USA |
Posted: Wednesday, 18 January 2006 11:28PM |
Hi WMD,
Thanks for the detailed feedback! My understanding with Endless Nights was that it was primarily an arena-style series of endless battles and random dungeons, rather than a story-based module. That doesn't mean it's not a lot of fun, but if that's the case it's not really what this list is meant to feature. But I'll check it out again prior to the next update.
Thanks, Berliad |
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WMD
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 11 Jun 2003 |
Posted: Thursday, 19 January 2006 03:16AM |
Hi, I don't want to clog up the thread, but I wanted to add a little more about the guilds/quests in EN4 to help you get a better picture. You'll see some of it yourself, but I've already spent a lot of time playing and replaying it with different characters. You won't want to spend the time it took me to figure a lot of this stuff out, if you are just testing it.
The main thing is that each guild has different quests with different rewards, which is how your character's "story" is built. You might start a wizard as a member of the mage's guild (I forget exactly what it's called atm), and defect to the underworld of villains, thus turning the townspeople against you. As a member of the rogue's guild in the city, you will be sent out to rob houses. As a member of the villains, you will be travelling the countryside killing adventurers and eventually angels. Progression through the guilds grants various rewards, such as occasional item upgrades and unlocking new merchants.
There are constant battles, as there are good and evil creatures spawning near one another all the time, but your role is not necessarily to get involved. You will be expected to kill some enemies of your guild, but if you can kill every roaming enemy by yourself you are truly uber.
Honestly, I'd recommend this module to anyone looking to continue a character, but with the disclaimer that it is non-linear and very much under the control of the character as far as which direction the "story" goes. I haven't played it multiplayer, but it seems ideal, leaving plenty of room for character development and interaction.
I guess if one of the criteria is a linear or clearly defined plot, EN4 isn't "exactly" it... but it at least deserves a sidenote because I think it can accomplish the same purpose.
Sorry for the long posts! I'm just burned out enough on EN4 that I was looking for another good module, which is what brought me here. Then I decided that someone looking for a list like this would probably also like EN4. I'll be sampling some of the modules on this list next. |
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