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Inicio Foros Índice de foros Neverwinter Nights NWN 1: Modules Discussion Hero's Path Module List
NWN 1: Modules Discussion
Berliad
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 Mass Effect PC
Suscrito: 09 jun 2004 De: Arizona, USA |
Colgado: viernes, 15 diciembre 2006 09:01 |
The Hero's Path Module List* *formerly the Upper Level Module List (see this thread for discussion of name change)
The purpose of this list is to make it easier to find good mods for established characters or small groups of characters so that players may string together a series of adventures across multiple modules with the same character(s) (these are sometimes called campaigns). In order to be listed here, I set the following criteria:
A mod must... a) have a minimum starting level requirement of at least level 2. b) not require/recommend that a character have already played through a specific mod for plot/item/scripting reasons (exceptions: modules created as sequels to official campaigns). c) not include pregenerated characters that you are recommended or required to use in the module. d) not strip a character of all her/his equipment/experience and never return it. Modules that force a character to a particular level are acceptable if that level is above lv 2, but the fact that they do so is noted on the entry. e) have a score of at least 8.25 on NWVault (it’s an arbitrary cutoff, but seems to work pretty well), or be in the Vault’s Hall of Fame. f) must not be a utility module, a persistent world, an arena, or strictly a PvP module (the idea here is to find story-based modules, however detailed or simple the plots, that would be fun for a person or a small group of people to play). g) be written in English (sorry, I’m a naive American and can’t evaluate modules written in other languages). h) New this month, must not be a Bioware Contest Module (see my post below explaining this). i) be a freely available module (no Bioware Premium Modules)
While not perfect, but these criteria permit the construction of a fairly comprehensive list of modules appropriate for this play style without requiring that I personally evaluate each one of these entries. If you have suggestions for modifications of these criteria, feel free to post your recommendations – I'm delighted to receive the feedback.
Modules are listed by recommended starting level (denoted lv x-y). Following the module name is the recommended number of players for a module (x-y pl) and the required version of NWN (N = Original NWN, S=SoU, H=HotU, C=CEP, followed by version number if provided by author). I have also included any comments regarding the type of character(s) you should use, as indicated by the authors. Please keep in mind that I have not played the majority of these mods, so I’m working largely from descriptions/readme’s.
The Hero's Path Module List (NWVault Hall of Fame modules have an asterisk (*) after their title)
lv any Ankh Morpork - City of Discworld, any # pl
lv any Demon Cards*, 1-8 pl, N1.62
lv any Diablo - The Remake, any # pl
lv any Dragon Caves, 1-4 pl, N1.29
lv any Miss Jones Spirit, 1 pl, HC Comments: Adult module; human/half-elf only; rangers, rogues, and fighters recommended--no wizards.
lv any Third Eye Detective Agency, any # pl Comments: spellcaster pref’d
lv 2-3 Dweller in the Darkness, 1 pl, S1.32 Comments: good alignment
lv 2-4 Legacy of Dracyn*, 1 pl Comments: fighter, cleric, ranger, paladin rec’d
lv 2-5 Orcs 1 – The Awakening of the Arak-Hur*, 1 pl, N1.61 Comments: neutral/evil recommended
lv 2-5 The Temple of Elemental Evil T1, 1-4 pl, SH Comments: 2-4 players should be lv 2, good/neutral recommended
lv 2-5 UK2 – The Sentinel, 1 pl, N1.62 Comments: lawful neutral or good aligned characters work best, but concessions made for evil; extra treats for barbarians, druids, rangers, bards, monks, and rogues, though any class is fine.
lv 2-6 Boddyknock's Tall Tale, any # pl Comments: For good and reluctant hero-type characters, fighters and clerics recommended. lv 2-3 in multiplayer and lv 4-6 in solo recommended.
lv 3 Forge of Fury*, 1-4 pl, N1.62 Comments: search skill rec’d
lv 3 Hythum*, 1-6 pl, SHC1.51 Comments: lv 3 only applies to solo play
lv 3 Lords of Darkness, 1-4 pl, SH1.65 Comments: good/neutral req’d, turn undead rec’d. lv 3 only applies to solo play
lv 3 Rites of Ascension, Chapter 1: Turmoil in Sosiane*, 1-4 pl, N1.62 Comments: lv 3 applies only to solo play
lv 3-5 Thief!, Prelude, 1 pl Comments: rogue
lv 3-5 Withering in the Darkness Chapter 1, Whispers in Nightmares*, 1-4 pl, SH
lv 3-6 Penultima 1 – Pest Control*, 1-4 pl, N1.30
lv 3-6 World of Limitless, any # pl
lv 3-7 Trust Lies Within*, 1-2 pl, N1.30 Comments: 3rd lv for multiplay, lv 5-7 for solo play
lv 3-8 In the Company of Thieves*, 1 pl Comments: rogue
lv 3-any Lizard Raids on the Shining Plains, 1-3 pl, S1.31 Comments: Not half-orc. Solo play preferred.
lv 4-5 Missing Persons, 1 pl, SH
lv 4-6 Honor Among Thieves*, 1 pl, H1.64 Comments: rogue
lv 4-6 Vertex I – State of Union, 1 pl, S1.30
lv 4-6 Wendel’s Woes, 1 pl, SH
lv 4-7 Desert of Desolation: I3 – Pharaoh*, 3-5 pl, SH Comments: search skill, lore, cure disease/poison rec’d
lv 4-7 The Fate of Daggerdale, 1-any # pl, SH Comments: lv 4-5 for melee characters, 5-7 for spellcasters
lv 4-10 Spires of Ravenloft, The*, 1-6 pl Comments: good. lv 4-8 in multiplayer, lv 7-10 in solo play
lv 5 Citadel of Blood*, 1-6 pl
lv 5 Dusk of a Samurai DEMO, 1 pl, SU1.66 Comments: Humans only, no magic users. lv 5-7 Beasts of the Night, 1 pl, SH Comments: paladin, druid, ranger, rogue rec’d
lv 5-7 C1 – Hidden Shrine of Tamoachan*, 3-6 pl, SHC Comments: well balanced character, some areas not accessible if solo.
lv 5-7 Elena's Tale - Roses for Rosa, 1 pl, SH Comments: There is an available pre-generated character, but it is not necessary to use her.
lv 5-7 Hunt Through the Dark, A*, 1 pl, SHC Comments: elf subrace:drow, neutral/evil, melee rec’d
lv 5-7 Into the Stink, 1 pl, SHC Comments: good/neutral
lv 5-7 Prophet - Prologue - It Cannot Be Denied*, 1-5 pl, SHC Comments: Average to above average intelligence recommended, emphasis on non-evil.
lv 5-7 Tragedy in Tragidor, A*, 1 pl,
lv 5-8 Elegia Eternum*, any # pl, N1.30
lv 5-8, Mountain of Mirrors, 1 pl, H1.66 Comments: good rec’d. Bluff skill rec’d.
lv 5-8, Prophet – Prologue – It Cannot Be Denied*, 1-5 pl, SHC Comments: emphasis on non-evil, average or above average intelligence recommended, first in a series.
lv 5-10 CC1: Gates of Myth Drannor*, 1-4 pl, SH
lv 6 The Bitter Taste of Blood, 1 pl, SH Comments: Character will be forced to level 6 at start of module. Human or elven recommended; barbarians and monks not recommended.
lv 6-7 BardSong 1 – Earth and Sky, 1 pl, N1.32 Comments: elf bard pref’d
lv 6-7 Halo of Flies, A*, 1 pl, S1.32
lv 6-7 Picture in the House, A, 1 pl, S1.30
lv 6-8, AL2: Crimson Tides of Tethyr*, 1 pl, SH1.66 Comments: neutral or good
lv 6-8 Of Kings and Desperate Men, 1 pl, H1.61 Comments: tank pref’d
lv 6-9 Scourge of the Slavelords: Pt 1, 1-6 pl, SHC Comments: lv6-8 for multiplayer, 6-9 for solo. Rogue & Cleric rec’d.
lv 6-10 Tallanvor’s Pride, 1-3 pl Comments: multiplayer lv 6-7, solo play lv 8-10
lv 6-14 The Dragon's Teeth, 1-10 pl Comments: Large party (4+) should be ~lv 8, solo lv14, civilized behavior recommended
lv 6-15 TC1 – Return to the Caverns of Tsojcanth, 1-5 pl Comments: Multiplayer lv 6-9 for a party of 2 to 4, multiplayer recommended, a rogue in the party is required, dwarves are recommended, good alignment preferred,
lv 7+ Desert Madness (Dark Summoning), 1 pl Comments: lv recommedation depends on class (see readme)
lv 7-10 Thunderclap, Prelude, 1-3 pl Comments: Multiplay lv 7-8, solo play lv 8-10. Tanks lv 8, spellcasters lv 10
lv 7-14 Edge of the Sun, 1-5 pl Comments: Spellcaster or scroll user req’d. Multiplay lv 7-11. Solo play lv 14+
lv 7-15 Foreboding in Sylvani*, 1-5 pl, H1.64 Comments: tank pref’d
lv 7-15 Wormwood 1 – kicking arse and smashing heads, 1-3 pl, N1.30 Comments: paladin pref’d. Solo play recommended – when last checked there was an unresolved game-breaking bug.
lv 8, Darkness Over Daggerford, 1 pl, SH Comments: Characters set to level 8 upon start.
lv 8-9 Journey Unknown, The, 1 pl, S1.32
lv 8-10 Cormyrean Nights*, 1 pl, S1.62
lv 8-10 DL16 - Dargaard Keep, 1-4pl, SHC 1.67
lv 8-10 Shadow of the Underdark, 1 pl, SHC
lv 8-11 Exile of the West (episode 1), H1.68 Comments: Warrior, ranger, or rogue recommended. Human recommended, male required. Lawful good characters are less suitable for the module.
lv 8-12 Against the Giants (G1) Steading of the Hill Giant Chief*, 1-5 pl, SH
lv 8-12 GC1 - Powder Plot, 1-4 pl, Comments: Solo play should be lv 12+.
lv 8-12 Long Live the King, 2nd ed, 1-4 pl, SHC
lv 8-12 Haunted, 1-4 pl, N1.30
lv 8-14 Gates of Firestorm Peak, The, 1-5 pl, SH Comments: strong solo chr. See readme for specific level recommendations based on class/# players
lv 8-20+, A Call for Heroes: The Planer Tears*, 2-6 pl Comments: Multiplayer lv 8-18, Single Player 20+
lv 9-11 Weapons of Zhentil Keep, 1 pl, H1.64 Comments: Good rec'd, non-humans attacked on sight by "the Red Plumes."
lv 9-12 Sandy Valley Days, 1 pl
lv 10 Desert Rose, 1 pl, SH v. 1.66
lv 10 Hex Coda 01, The*, 1 pl, SH1.66
lv 10 Paladin War, The, 1 pl, S1.30
lv 10-12 Pawns of Shadovar, 1 pl
lv 10-13 The Bastard of Kosigan*, 1 pl, H1.62 Comments: Not lawful good or chaotic evil. Male required, human strongly recommended. No paladins.
lv 10-13 Glorious Rejuvenation, 1-3 pl, SHC
lv 10-14 Night of Venom, 1-4 pl, S1.61 Comments: evil. Multiplay lv 10-12. Solo play lv 12-14
lv 10-14 Q1 – Queen of Demonweb Pits*, 1-5 pl, SH Comments: strong solo chr. 3-5 Players, Level 10. 2-5 Players, Level 11-13. 1 Player, Level 14-16
lv 10-15 Bitter Harvest, 4-7 pl, SH
lv 10-13 Mines of Moria, 1-4 pl, H1.62 Comments: spellcaster/scrollreader required
lv 10-15 Stormy Night, 1 pl, SH1.65
lv 10-15 Trials of the Luremaster*, 1-6 pl, S1.32 Comments: tank pref’d. Multiplayer may need to play at lower levels
lv 10-15 Under the Underdark, 1 pl Comments: good/neutral, melee pref’d
lv 11-13 NWS – The Black Dragons, 1 pl, SHC
lv 11-15 Dream-Land: By a Route Obscure and Lonely, 1 pl, SHC Comments: Set after SoU
lv 11-16 Terror in Ten Towns, 1-5 pl, SH
lv 12 Shadow Queen, The, 1-4 pl, SH Comments: Set between SoU and HotU
lv 12 Trapped in Shadow, 1 pl, S1.32 Comments: Set between SoU and HotU
lv 12-13 Nether Scrolls, The, 1 pl, S1.32 Comments: Set between SoU and HotU
lv 12-14 Daenarian’s Tears, 1 pl, SHC Comments: good/neutral elf cleric pref’d
lv 12-15 Shadohaunt*, 1 pl, S1.32 Comments: Set between SoU and HotU
lv 12-16 Black Ring Pox, The*, 1 pl, N1.30 Comments: Lawful good not recommended, others fine.
lv 12-18 The Spires of Ravenloft: Revised Edition, 1-6pl, SHC Comments: Solo lv15-16, Multiplayer lv12-15, good/neutral, cleric or paladin rec’d
lv 12-20 G1-3 Giants, 1-6 pl, H1.61 Comments: Solo play lv16-20, Multi play 12-16
lv 13-17 MTS - Mines of Twin Summit, The*, 1-4 pl, H1.61 Comments: neutral “combat oriented” pref’d. 2-3 lv 15 players recommended.
lv 14-16 Cradle of Cold, 1 pl, SHC
lv 14-17 Aribeth's Redemption, Chapter 1, 1 pl, H1.67 Comments: Set after the NWN1 Official Campaign. Paladin's recommended, though any lawful or good character should work; it should be someone who would be of interest to Aribeth.
lv 14-18 Revenge is a Dish Best Served Cold, 1 pl, SH Comments: resting is time restricted. Start at 15-18 if playing without henchmen, 14-16 otherwise.
lv 15 Art of Death - Back in Black, 1 pl, N1.68, CEP1.52, 1.53, 1.68 Comments: 10 of the 15 levels must be as a rogue.
lv 15-16 Journey of a Thousand Miles*, 1-2 pl, N1.29 Comments: not wizard/sorcerer
lv 15-20 In the Footsteps of Dante*, 1 pl, H1.62 Comments: good/neutral
lv 15-30, H4 - The Throne of Bloodstone, 1-8 pl, SH Comments: Single play = lv18+.
lv 16-any, Seppuku (hara-kiri), 1 pl, SHC Comments: Male required, warrior class required, weapon master-katana recommended. Non-evil required.
lv 17-19 Fate of Neverwinter, The, 1 pl, SHC
lv 18-20 Citadel, The, 1 pl Comments: not monk, druid
lv 18-20 Under the Moonlight*, 1-4 pl, N1.30 Comments: spellcaster pref’d. Multiplayer version found here, lv 18-20. Solo play lv 20
lv 18-22 Heart of Winter*, 1-6 pl, SH
lv 20 Angel Falls, 1 pl, SH Comments: male human rec'd, persuade, bluff, intidmidate, and lore will be valuable.
lv 20 Bad Day at Castle Eldath, 1pl, S1.32 Comments: rogues not recommended
lv 20 Sex & the Singles Adventures*, 1 pl, N1.21 Comments: spellcaster pref’d
lv 20-23 Dark Water's Edge, 1 pl, SH 1.66, CEP 1.52 Comments: Mages and rogues should be at the high end of the level range
lv 21-23 Some Distant Shore*, 1 pl, SH Comments: alignment=good
lv 22-30 S1 – Tomb of Horrors*, 2-6 pl, SH Comments: Balanced party, high search/spot skills
lv 23-27 Black Thorn*, 1 pl, H1.66 Comments: You should have a +5 or better weapon, good alignment recommended but not necessary
lv 25-40 Twist of Fate, A, 1 pl, SH Comments: Set after HotU. Monk/rogue, cleric/fighter, fighter/rogue, or weapon master recommended. Also some wizard/sorcerer items available.
lv 25-27 After the End: The Penumbra*, 1 pl, SHC Comments: Set after HotU
lv 25-30 Sands of Fate 1 – Shadows over Heliopolis*, 1-4 pl, SH Comments: Set after HotU
lv 26-28 The Island, 1 pl
lv 26-30 Gods Themselves, The*, 1 pl, SH Comments: Set after HotU. For evil characters only. Complete trilogy package can be found here
lv 30 SQ2: The Pawns of Darkness, 1 pl, SH Comments: Set after HotU, though it does assume the plot from The Shadow Queen as the SOU-HOTU bridge module.
Finally, as your characters move between these great modules, I recommend using Zorco’s Keeps* to keep your characters refreshed and happy. Sell their junk, buy new gear, and buy them a house where you can store equipment and host parties between modules! Also features nodrop item removal and HAK detection on equipment.
I am not sure if I will be updating this list again in the future, as my interests are shifting primarily to NWN2-related activities. Nevertheless, I could be persuaded to do so if there are a substantial number of changes that need to be made. If I held to the every-other-month update schedule, the next update would be mid-February. Therefore, if there are any modules that should be added to the list, or have been misrepresented in some way, please leave comments here or send me a PM.
Cheers, Berliad
Changes in this version of the list: * Dropped Tears for Twilight Hollow - Fell below 8.25 * Added Art of Death: Back in Black by Hugie * Added A Twist of Fate by Mykhal * Added Aribeth's Redemption, Chapter 1 by Daniel Muth * Added Darkness Over Daggerford by Ossian Studios * Added Dusk of a Samurai by Avi * Added Elena's Tale - Roses for Rosa by a_chan * Added Exile of the West (episode 1) by Fabien Cerutti (translated by Ginni Swanton) * Added Miss Jones Spirit by Jhmssa * Added Missing Persons by peej0000 * Added Prophet - Prologue - It Cannot Be Denied by Baldecaran * Added Seppuku (hara-kiri) by Th3pr0ph3t _________________ *Overlooked Modules Project *The Hero's Path Module ListEdited By Berliad on 12/15/06 21:07 |
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CatDeville
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Suscrito: 04 ago 2003 |
Colgado: miércoles, 12 agosto 2009 05:13 |
This is AWESOME! Thanks for posting it. I'm just now starting to play something besides "the official campaign" and love the idea of playing things consistent with what I've played through. I've also been looking for some things that I could carry on my Epic character through.
So thanks very much.  |
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