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Autor BESIE
fgetce
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Beigetreten: 21 Sep 2005
Gepostet: Donnerstag, 28 Juni 2007 05:08
I have done a search but nothing can be found on BESIE (Best Encounter System Invented Ever) on the BioBoards.

There was a fix floating around on the BESIE user guild, which is now gone, that fixed commoners from the commoner spawn from basing down doors. Does anyone have that snippet of code or know where it is located out in the net?
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DM-Taino
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Beigetreten: 03 Nov 2005
Gepostet: Donnerstag, 28 Juni 2007 09:33
I have the complete BESIE Random Encounter Sytem v18 module in my archives.. Just give a email that I can send it too and it will be on its way...


If you look in the Vault you can find the entire module and download it. Here it is from the Vault: The BESIE Random Encounter System v1.8

Taino
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Edited By DM-Taino on 06/28/07 21:39

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fgetce
Game Owner
Profil: fgetceNWN
NWN: SoU
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SW: KotOR PC
NWN 2


Beigetreten: 21 Sep 2005
Gepostet: Freitag, 29 Juni 2007 04:23
I have BESIE in my PW but their is a issue with the commoner spawn.

If you use it in a urban setting the commoners may begin trying to bach down doors because their waypoints are spawned behind said door and since they are involved in combat they will not despawn and will remain in eternal combat with a door they can never break down.

There is a fix for this but the user guild on the bioware guilds section has been removed due to inactivity so the fix has been lost.

I am trying to locate the fix to prevent the commoners from trying to bash down doors.
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DM-Taino
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Beigetreten: 03 Nov 2005
Gepostet: Freitag, 29 Juni 2007 07:48
Ah okay didn't know that you had the module... Maybe posting the script and with the help of the BIOWARE Community can assist you with it? Not sure but it is worth a shot.

Taino
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fgetce
Game Owner
Profil: fgetceNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2


Beigetreten: 21 Sep 2005
Gepostet: Montag, 02 Juli 2007 08:16
I would post the script if I knew which script required the fix.

Keep in mind the scripts work. This is not a request to fix a broken script.

This is a request for the code fix that was posted on the User Guild here on the Bioboards which had logic to prevent the problem of commoner's attacking doors because their waypoint was placed behind it.

I have searched across the net and here to no avail.

Help.
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DM-Taino
Game Owner
Profil: DM-TainoNWN
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Beigetreten: 03 Nov 2005
Gepostet: Montag, 02 Juli 2007 11:41
Are the doors locked?
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Axe Murderer
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Beigetreten: 16 Jun 2003
Von: California U S A Red, White, & Bluuu
Gepostet: Dienstag, 03 Juli 2007 03:29
IIRC the door bashing is initiated from the OnBlocked event. Try blanking out that event.
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Carlo One
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Beigetreten: 27 Jul 2002
Von: USA
Gepostet: Mittwoch, 04 Juli 2007 12:06
I did the original fix to BESIE for the urban commoner spawner issue. As soon as I can track down the fix, probably tomorrow, I'll post it here (again) and put up a link to this forum topic on the NWVault page. A shame that the BESIE guild went away, and that Ray didn't incorporate the fix into the download package.
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Carlo One
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Beigetreten: 27 Jul 2002
Von: USA
Gepostet: Mittwoch, 04 Juli 2007 03:51
The fix is in two parts. The first allows BESIE commoners to open doors they run across normally. The second modifies the BESIE system to not put commoners' destinations so close to doors.

1. Put the following in the BESIE commoners' OnBlocked script event.

Code:

View Post/Code in separate window



2. Substitute the following code at the end of the BESIE re_rndenc script, starting with the "location RandomWalk2" line. Suggest you rename the script when saving, I used re_rndenc_alt for a name.

Code:

View Post/Code in separate window


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HDeitchler
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Profil: HDeitchlerNWN
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Beigetreten: 05 Jun 2005
Von: Port Orchard, Washington, USA
Gepostet: Mittwoch, 04 Juli 2007 04:25
While I have not used this system, Carlo, Axe and the rest have my thanks, for sticking around here helping with all of these kinds of issues.

Without folks like you, and those who once called nwn home, we who still call this place home would be much less a community.

So much to see, do, and learn...
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Bring on the dancing girls and put the champagne on ice...
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DM-Taino
Game Owner
Profil: DM-TainoNWN
NWN: SoU
NWN: HotU
NWN 2


Beigetreten: 03 Nov 2005
Gepostet: Mittwoch, 04 Juli 2007 05:21
Sweet you got it to work Carlo One. Maybe you should post this on the Vault or Update the Module itself? Just a thought and suggestion.. Glad you got it working.

Taino
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fgetce
Game Owner
Profil: fgetceNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2


Beigetreten: 21 Sep 2005
Gepostet: Mittwoch, 04 Juli 2007 06:03
Thank you Carlo One.

I feel some what embarrased because I have been trying to track you down. Thank you so much for the fix.

I had a small group of commoners fighting a door for 3 days straight last server reboot.

This is going in asap.
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Carlo One
Game Owner
Profil: Carlo OneNWN
NWN: SoU
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SW: KotOR PC
Jade Empire:SE
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Beigetreten: 27 Jul 2002
Von: USA
Gepostet: Donnerstag, 05 Juli 2007 12:54
Quote: Posted 07/04/07 18:03 (GMT) by fgetce

Thank you Carlo One.

I feel some what embarrased because I have been trying to track you down. Thank you so much for the fix.

I had a small group of commoners fighting a door for 3 days straight last server reboot.

This is going in asap.

I know the feeling, heh. I sat down and did the fix one weekend after getting fed up with the door-bashing. I've DM'd a weekly campaign set in the city of Westgate for several years now, it's been much quieter on the streets without the constant wham...wham...wham.

To be fair, BESIE was originally intended for creating classic town/wilderness/dungeon encounters, rather than generating large numbers of commoners in an urban area, although with the fix it works very well for that.

FYI, I posted a link to this topic on the BESIE NWVault download page, so people will be able to get the fix from there.
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