-Doppel-ganger-
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 25 Jun 2007 |
Posted: Thursday, 05 November 2009 10:07AM |
I've just realized that when you level up after the first level your hitpoints aren't always maximized, if I roll a d10 it's not always ten+cos bonus for next levels. That is fine if not for this: if in the summary window of the skills and feats I chose I decide to remake the level (clicking on abort in the window) I can reroll my hitpoint thousands of times. This is pointless, because if the policy was to keep PnP rules then you shouldn't be able to reroll and remake the level, on the other hand if it was to maximize your hitpoints it is pointless to roll the dice. What I mean is that you can get your hitpoints maximized just by remaking, everytime you don't get the max hitpoints, the level. This makes levelling incredibly annoying, expecially when playing multiplayer in those servers which allow pvp. What are your opinions about this? |
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WebShaman
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 26 Feb 2003 From: The Happy Hunting Grounds |
Posted: Thursday, 05 November 2009 10:55AM |
This is a very, very, very, very old topic (ancient, even!).
Some like it, some don't.
On PWs one can disable this btw with scripting.
In SP, who really cares what one does with their game? It is not like there are no tools that allow one to do pretty much whatever one likes to the character .bic or the Mod itself.
Bioware left the possibility of doing Max hps in, in case someone liked doing so, without also denying those who don't their preference.
I call that a nice feature  _________________ A Tangled Web - Upcoming PW with PRC+CEP |
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Kail Pendragon
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 19 Feb 2005 |
Posted: Thursday, 05 November 2009 12:10PM |
Quote: Posted 11/05/09 10:07 (GMT) by -Doppel-ganger- What are your opinions about this?
1.69 allows for max hit points autorolled at each level up, those servers that allow rerolling should just turn on the feature... with many thanks from the players. _________________ They can't stop us Let them try For Heavy Metal We will die |
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B_Harrison
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 06 Mar 2004 From: England |
Posted: Thursday, 05 November 2009 01:21PM |
nwnplayer.ini gives these options:
_________________ ~Ben Mods | Blog |
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-Doppel-ganger-
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 25 Jun 2007 |
Posted: Thursday, 05 November 2009 01:23PM |
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thanks for uberquick answers, does that work in multiplayer too? If I set the value to 1, will I get maximum hitpoints in multiplayer? |
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B_Harrison
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 06 Mar 2004 From: England |
Posted: Thursday, 05 November 2009 01:45PM |
No, the ini settings have to be enabled on the machine that hosts the module. _________________ ~Ben Mods | Blog |
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The_Krit
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 30 Jan 2005 |
Posted: Thursday, 05 November 2009 01:46PM |
Quote: Posted 11/05/09 13:23 (GMT) by -Doppel-ganger-
thanks for uberquick answers, does that work in multiplayer too?
Yes. In fact they are intended for use in multiplayer.
Quote:
If I set the value to 1, will I get maximum hitpoints in multiplayer?
If you are the host, yes. If not, no. |
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ojibwadu
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 11 Oct 2009 |
Posted: Friday, 06 November 2009 03:41AM |
Quote: Posted 11/05/09 13:21 (GMT) by B_Harrison
nwnplayer.ini gives these options:
Max Hit Points=0 Hide Hit Points Gained=0
It's unclear to me how changing the second (bolded) line of code will be manifested.
Is this something used for multiplayer info or does it suppress the number from the level-up confirmation screen? |
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WebShaman
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 26 Feb 2003 From: The Happy Hunting Grounds |
Posted: Friday, 06 November 2009 09:42AM |
Quote: Posted 11/06/09 03:41 (GMT) by ojibwadu Quote: Posted 11/05/09 13:21 (GMT) by B_Harrison
nwnplayer.ini gives these options:
Max Hit Points=0 Hide Hit Points Gained=0
It's unclear to me how changing the second (bolded) line of code will be manifested. Is this something used for multiplayer info or does it suppress the number from the level-up confirmation screen?
Basically yes, it is used for MP to hide the hit points gained at level up to keep players from using the cancel method to reroll (though one can also script that). It makes things much more convenient.
It will also work in SP, of course, but why would anyone want to use it? _________________ A Tangled Web - Upcoming PW with PRC+CEP |
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The_Krit
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 30 Jan 2005 |
Posted: Friday, 06 November 2009 12:19PM |
Quote: Posted 11/06/09 03:41 (GMT) by ojibwadu Quote: Posted 11/05/09 13:21 (GMT) by B_Harrison
nwnplayer.ini gives these options:
Max Hit Points=0 Hide Hit Points Gained=0
It's unclear to me how changing the second (bolded) line of code will be manifested.
If that option is set (to 1, rather than the 0 listed above), then when you get your level-up summary, you'll see
Hit Points Gained : ?
rather than something like
Hit Points Gained : 10
Remember that this option needs to be set on the host computer, which in single-player is your computer. So if you want to see it in action, just make the change to your nwnpplayer.ini and play a module until you get leveled. (Chapter 1 of the Hordes campaign with a level 1 PC is a good way to see this quickly.) |
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