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Author Help in conversation scripting
Doom8890
Game Owner
Profile: Doom8890NWN
NWN: SoU
NWN: HotU


Joined: 21 Jul 2009
Posted: Saturday, 07 November 2009 09:21AM
What script i should put to text appears only when something is done?

Example:
I want to set 1 priest to give xp when you tell him teach me something. Ok i set that so he gives me xp when i say "teach me". Now i want to set that he says "i already teach you" when you interact with him again.

Please post the script because i don't have a clue about scripting.
  Profile: Doom8890   Send Message To: Doom8890
Axe Murderer
Game Owner
Profile: Axe MurdererNWN
NWN: SoU
NWN: HotU


Joined: 16 Jun 2003
From: California U S A Red, White, & Bluuu
Posted: Saturday, 07 November 2009 09:43AM
Conversation:

1. (Red) I already taught you.
1a. (Blue) --- I remember <EndDialog>
2. (Red) Want to learn something?
2a. (Blue) --- Yes teach me <EndDialog>
2b. (Blue) --- No <EndDialog>


Line 1 (Red) TextAppearsWhen:
NWScript:

View Post/Code in separate window



Line 2a (Blue) ActionTaken
NWScript:

View Post/Code in separate window

  Profile: Axe Murderer   Send Message To: Axe Murderer
Doom8890
Game Owner
Profile: Doom8890NWN
NWN: SoU
NWN: HotU


Joined: 21 Jul 2009
Posted: Saturday, 07 November 2009 10:17AM
Thank you very much

Edited By Doom8890 on 11/07/09 10:18

  Profile: Doom8890   Send Message To: Doom8890

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