Nouveau dans l'univers Neverwinter Nights?
Ces sections vous aideront:
A propos de NWN, Espace joueurs, Espace MD, Espace concepteurs, Espace module
Bienvenue sur le site Neverwinter Nights de BioWare!
Commandez Neverwinter Nights dès aujourd'hui!
Vous pouvez désormais commander Neverwinter Nights en ligne, ou passer une précommande auprès de votre vendeur habituel!
Bienvenue sur le site Neverwinter Nights de BioWare!
L'équipe de BioWare vous souhaite la bienvenue sur le site communautaire officiel de leur grand jeu de rôles Neverwinter Nights (NWN). Ce site a été conçu pour offrir au public de nombreuses informations sur NWN et sur certains aspects en particulier, comme la campagne officielle, le Client MD et l'Editeur Aurora. Nos développeurs web, Robin et Dups, ont créé un espace exceptionnel pour que les fans puissent se retrouver et en apprendre plus sur les jeux BioWare.
Parmi les principales rubriques du site, vous trouverez notamment les forums NWN où ont lieu, en ce moment même, des discussions enthousiastes sur un grand nombre de sujets concernant différentes parties du jeu. Par ailleurs, la rubrique Messagerie vous permettra d'entrer, puis de rester en contact avec d'autres fans de NWN. Enfin, vous trouverez également trois fantastiques rubriques spécialisées, riches en informations : l'Espace joueurs, l'Espace MD et l'Espace concepteurs.
Nous vous invitons à découvrir l'aventure sans fin de Neverwinter Nights...
Jay Watamaniuk
Responsable de la communauté
Sonic Questions Answered
[sep 03 2008] Gamespot has just posted an interview with art director Joel MacMillan on the workings of Sonic Chronicles. Interview topics range from the RPG nature of the game, the combat system, and the story.
Gen Con Reports Rolling In
[aoû 16 2008] The Community Team is at Gen Con right now giving live, in-game demos to throngs of RPG fans. To catch up on their antics, check out the Dragon Age: Origins Community News page. Also, take a peek at our Conferences 2008 information.
Discuss.
Dragon Age: Origins E3 2008 Trailer
[jui 15 2008] The spirit of classic RPGs comes of age in BioWare's work of dark fantasy - Dragon Age: Origins. Witness the full trailer, featuring the forces of King Cailan in a desperate stand against the savage darkspawn in the ruins of Ostagar.
NWN Boosts Classes at UK College
[jan 16 2007] At West Nottinghamshire College in Mansfield, England, a modified Neverwinter Nights has students excited about their classes. Math and literacy skills have shot up as students can't get enough of this fun learning tool.
Discuss.
BioWare Forums 5th Anniversary Contest
[oct 17 2006] The BioWare forums are celebrating their 5th anniversary this month! To say thanks for an excellent first five years, and the hopes for many more marvelous years to come, we're holding a contest. Visit the contest thread to learn the details.
Community Tileset Project Ready for Download!
[sep 29 2006] The Community Tileset Project (CTP) team has release one now available for download! Much like how the CEP offers both module builders and players one package that adds content to the game without having to re-download hakpaks, the CTP is doing the same for tilesets! The first release offers nine full tilesets as well as one BioWare dungeon, reskinned.
BioWare Community Team Grows
[sep 13 2006] BioWare's community has flourished over the years with each new game release, and is now one of most recognized and active communities in the world of gaming. To help BioWare move into exciting new spaces of community, we have hired a Community Coordinator whose name (if you have spent any time on our official forums, it will be familiar) is Chris Priestly.
Discuss.
New Premium Neverwinter Nights Module Released!
[sep 13 2006] Stampede your way into the latest Premium Neverwinter Nights module, Wyvern Crown of Cormyr, which features the long-awaited addition of fully ride-able horses, plus cloaks, tabards, new tileset, new creatures, new placeable objects, and whole a lot more!
Discuss.
1.68 Cloaks and Textures Tutorial
[sep 06 2006] With NWN 1.68 we now have support for dynamic cloaks! Equip a cloak into the cloak slot and a cloak appears on your character. Read this tutorial to learn how to add exciting new cloak textures to your games.
Discuss.
Persistent World Higher Ground and the Big Transition
[aoû 30 2006] Last week we looked at a long-running Neverwinter Nights persistent world and some of the features they worked hard to implement that set themselves apart as a place for competitive, epic characters. This week we continue our discussion, but with a focus on the future, which is rapidly arriving in the form of Neverwinter Nights 2.
Discuss.
Darkness over Daggerford
[aoû 16 2006] Ossian Studios, headed by former BioWare producer Alan Miranda, has crafted a huge, 25-30 hour NWN adventure called Darkness over Daggerford. Formally a Premium Module, this free adventure offers new creatures, features, strongholds, and more.
Discuss.
New NWN CEP v2 Screenshots
[aoû 09 2006] Check out new screenshots featuring the cool content of the Community Expansion Pack v2. View some of the new shields - including emitter shields - and several placeable objects, such as portals, curtains, magic globes, a carriage, carts, starfish, a tome, a desk, and a chalkboard.
Discuss.
Wheel of Time Persistent World Part 2
[aoû 02 2006] Read the second half of our Neverwinter Nights interview with Wheel of Time persistent world co-chief, Lucky Day. Learn about what fans of the Wheel of Time can find in the world, along with what eager players can expect as well.
Discuss.
Tyrants of the Moonsea
[jui 19 2006] We chat with Luke J.S. Scull, a.k.a Alazander, author of the exceptional Neverwinter Nights module, Tyrants of the Moonsea. Though once slated as a premium module, it is now available for all to download from the Neverwinter Vault, and fan reaction has been very positive.
Discuss.
The Overlooked Modules Reports
[jui 12 2006] With a multitude of community-created modules at the Neverwinter Vault, it's easy to miss a few gems. Enter the Overlooked Modules Reports, which highlight high caliber modules that might have been missed in the avalanche of module submissions. We chat with community members actively working on the project.
Discuss.
BloodSpell Anatomy Part 2
[jui 05 2006] We continue our nuts and bolts look into the making of a feature-length NWN machinima movie. Hugh Hancock of Strange Company outlines the final stages used to craft BloodSpell: Voice Recording, Filming, Editing, and more.
Discuss.
Previous News items can be found in the BioWare News Discussion forum.