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Abilities

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We need to cover one thing before you begin exploring the races to choose from: basic Abilities. These are the basic components of your characters that alter how you interact with the NWN world:

  • Strength (Str): Indicates how developed your muscles are for physical tasks such as lifting or pushing. The stronger you the better you are at melee.
  • Dexterity (Dex): How nimble, quick and graceful you are. The more Dex you have the better you can avoid damage from enemies or traps.
  • Constitution (Con): How hardy you are. Different from Str in that Con refers more to endurance, stamina and general health. The more Con you have the more damage you can weather and less likely you will be to contract disease or succumb to poison.
  • Intelligence (Int): Your ability to reason, to learn and comprehend your surroundings. The more Int you have the better skills you will possess.
  • Wisdom (Wis): Your perception, strength of will, and intuition. The higher your Wis the more in tune with your surroundings you will be.
  • Charisma (Cha): This is a mix of leadership, personal magnetism, physical appearance, verbal ability and social skills. The higher your Cha the more likely you will be able to sway, intimidate, seduce or bluff and so on those around you.

Above, we see the ability scores of an example character. In first column of numbers are the actual ability scores, in the second column are the modifiers gained for that ability score. For example, a Dexterity of 16 yields a modifier of 3.

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