BioWare Atari
BioWare Info BioWare Games Support Forums Visit the BioWare Store
Neverwinter Nights Home
Neverwinter Nights Home

Community Expansion Pack Gets Enbiggened!

Update by Eligio Sacateca

To accompany the release of v1.64 of NWN, the long-awaited sequel to the Community Expansion Pack is now available for download. This sequel brings the CEP up to date with the content on NWVault as of September 1, 2004 and is fully compatible with v1.64 of NWN. It includes incredible new creatures, such as CODI's osyluth and maugs, as well as DLA's treant and gem golems. You can fight with exotic new weapons, such as the manriki-gusari, defend yourself with new armor and shields, and dress the part of the adventurer with Balder's hauberks and Heed's skinmesh cloaks.

CEP 1.50 - Barbarian FursBut wait, there's more! Version 1.50 of the CEP does not neglect important fixes to the original CEP content. Dance freely in the torchlight with updated heads that are no longer plagued with shadow artifacts. Wield weapons with black metal blades and ivory grips. Equip your Wemic characters with surcoats and tabards. Listen to your housecats meow instead of roaring like lions.

Update to v1.50 of the CEP now! Modules and PWs developed with previous versions of the CEP will still work after you upgrade to v1.50, but the reverse is not true. You won't be able to run modules or use PWs developed on v1.50 without upgrading to the new version. Strike while the iron is hot.

Update: CEP 1.51 is now available for download. This version includes various fixes and 1.65 support.

CEP 1.51 Download

CEP 1.51 Complete Update List

  • Updated base files to be compatible with version 1.65 of NWN
  • Removed spells.2da from the haks; a custom 2da is no longer need with v1.65
  • Updated crafting scripts to support 4 color components for weapons
  • Added CFX's craft script exploit fixes
  • Added missing black color models to Heavy Warhammer
  • Added missing male dwarf and male elf armor components
  • Fixed the male half-orc fur hauberk and female dwarven Heed cloak that were crashing the game
  • Corrected the version of appearance.2da, appearancesndset.2da, footstepsounds.2da in the Live and SoU versions of the CEP
  • Updated several blueprints with English-only text to support the Spanish tlk
  • Fixed unix CR/LF problem with the D model maug
  • Added missing textures for Shadowhawk's weapons
  • Fixed SoU version of placeables.2da file
  • Removed tabs from parts_bicep.2da and parts_chest.2da
  • Moved parts_*.2da files from cep1patch150.hak to cep2da.hak (they should really apply to old games too so that armor is portable across versions)
  • Changed the name of the fruitbowl placeable from "baby" to TLK
  • Updated siege mine and spear rack placeable sounds

CEP 1.50 Complete Update List

The CEP is up to date with NWVault as of Sept 1, 2004:

  • CEP v2Added DLA's Treants and gem golems
  • Added CODI's Osyluth and Maugs
  • Added a slew of new inventory icons (books, etc.) and inventory items (e.g. holdable book and torches)
  • Added new clothing and armor including hauberks and hides
  • Added new weapons (Maug weapons, manriki-kusari)
  • Added new shields
  • Added new creatures
  • Added new placeables
  • Added new portraits

Additional Updates & Fixes:

  • CEP v2Updated base files to be compatible with version 1.64 of NWN.
  • Fixed the corrupt column in Line 73 of baseitems.2da. Shifters should work again.
  • Fixed shadow problems with heads - Loki spent countless hours on this thankless task and they should all be immune to this problem now. (Huge thanks Loki - Jay W.)
  • Added a 4th color weapon for every item in the hak. Note that for some weapon components this is the same as color 1. In the future, component 4 may change to a darker version of that component (so be forewarned) but we felt it was important to include all models to avoid problems with missing weapon pieces.
  • The Brownie stats were a bit off - these have been adjusted. The Brownie .bic files on BioWare's site now work in multiplayer games.
  • CEP v2CEP Crafting Script fixes- this includes the fixes from 1.01 plus the new team-duplication fix. Also should prevent the extraneous message being sent to players.
  • Fixed a lot of inventory and shield icons that had been saved as compressed tga files; hopefully this will ward off some of the crashes some players get with certain video cards.
  • Added short Wemic robes where possible!
  • Brownie robes were updated with Lisa's latest release.
  • Created a soundset for house cats so that they no longer sound like lions.
  • Updated soundset.2da so that the padded lines do not show as NPC voices for chargen.
  • Defined APPEARANCE_TYPE_ZEP_ constants for all monster appearance types (for example, for GetAppearanceType comparisons). See zep_inc_monster.nss for details.
  • Lisa's Holdables had been updated since the initial release - now includes all changes.
  • Image 1 - Community Expansion Pack: ShieldsUpdated *all* scripts, from crafting to monster scripts to placeables, to make use of TLK file entries for text so CEP can be easily translated in its entirety.
  • Fixed a couple of portrait files that were either the wrong size or saved with incorrect tga options.
  • The staked out man's hair is no longer translucent and his walkmesh better reflects his body.
  • Updated the CEP Players Guide, CEP Builders Guide, and CEP FAQ.
  • Created a CEP Credits document that is part of the standard package to make it easier to find where credit is due.
  • Added proper use nodes to the megalith placeables.
  • The Restless Dead should now rise again after being destroyed (25% chance).
  • Image 2 - Community Expansion Pack: ShieldsFixed many problems in the way the demilich scripts were implemented.
  • Included some tweaks to the Owlbear as provided by Autonymous. Fixes some minor issues but does not yet address idle animation problems.
  • Satyrs and bovines should now have hoof footstep sounds. The mechanical spider and other creatures with custom soundsets now work as well. (This was a problem with the engine that was fixed in v1.64 of NWN.)
  • Fixed the skybox and fog clipping value in the CEP Open Day module.
  • Updated the walkmesh for the Cluttered Desk to better fit its shape.
  • Backed out the updated beholder from patch v1.01b. Remind me to leave well enough alone next time.
  • Took the light emitter off of the "Tree, Big" placeable under "Paint Placeable Objects - Custom - Parks & Nature - Vegetation - Trees - Summer" so it no longer gives off light in the dark.
  • Tweaked the CR of the Mariliths to better match canon (although they are still kind of low considering how powerful these babies are).
  • Image 3 - Community Expansion Pack: ShieldsFixed the shadow effects on the placeable 'Alchemist's Albemic'.
  • Created hi-res versions of several Release 1 lo-res creature skins (Cooshee, raccoon, etc.)
  • Fixed incorrect portraits on 36 placeable blueprints.
  • Fixed the pfh2_head143 (large human phenotype) so that the veil is texture mapped to material and not to a face).
  • Includes the spells.2da fix for the problem introduced in NWN v1.64.

 

 

Dragon Age: Origins The World
Neverwinter Nights 2 Forums
Hide/Show

English
Deutsch
Français
Español
Italiano

Hide/Show

View Latest Screenshots 

View Latest Screenshots
Hide/Show

Multiplayer Games at Neverwinter Connections

Today
Schedule a Game...



Current time is: (set time)
Thu, 20 November 2008 08:42PM

Hide/Show

Buy Premium Modules

Top NWN: HotU Modules:
1. Shadewood
2. More...

Top NWN: SoU Modules:
1. Shadewood
2. More...

Top CEP Modules:
1. The Lord of Terror The Diablo Campa...
2. More...

Top Modules - NWVault:
1. Hall of Fame
2. More...

Total Modules: 4423

Hide/Show

4,234,626 BioWare Users:
  72 Logged In
  9 Hidden
  309 Guests

1719 Playing Online
  100% NWN
  100% NWN: SoU
  100% NWN: HotU

494 Registered Guilds

7,902,509 posts in forums

Newest Forum Topics:
1. Possible Egg Bug? (SPOILER) (NWN2: Players - Storm of Zehir (Spoilers Warning))

2. setting a phenotype (NWN 1: Scripting)

3. Doom Guide (NWN2: Players - Storm of Zehir (Spoilers Warning))

4. TO THE DEVS. (NWN2: General discussion forums for NWN2 (No Spoilers Allowed))

5. SoZ SPOILER wanted Nexus (NWN2: Players - Storm of Zehir (Spoilers Warning))