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Profile by Jay Watamaniuk Have you ever played an NWN game that didn't suit your style or preferences? Registering your own Guild and crafting your own persistent world are sure ways to mould things to your tastes. This is what the founding members of the Fellowship of the Dragonsong did and they haven't looked back. Over two years and many hours of work later, they are the masters and commanders of a thriving guild and popular persistent world. To learn more about this great Fellowship of the Dragonsong community, we spoke with Guild Owner and Grand Empress Sugasweet, Head Builder TrentTinker, and Server Owner Aliktren Stoutbow. Website in development:http://www.zen77216.zen.co.uk/ Why did you want to run a persistent world?
I enjoy the small size of the guild. It's a place where we all know and respect each other. Not that we haven't had our disagreements. ;-) It has been an adventure, although things have been slowing down between RL and the anticipation of Trent's new mod. Keeping a small, active community is important to me, as I like knowing everyone in the guild, who they are, and where they're from. It's more than just a bunch of people getting together to play. It's a group of friends. That's what makes the Fellowship awesome. Can you tell us a bit about the history of your world for the role-players out there?
Are there any special features of your world you would like to call out for interested gamers?Aliktren: Well, in terms of special features, we have a treasure system for the new mod written from the ground up by Jaeger. He really has done an awesome job in trying to make the treasure drops more interesting and relevant, and a fair bit more random. Personally, I think some of our special features are stuff that we have not included. Most roleplay servers make use of a lot of scripting systems such as HCR to "force" the roleplay and make things more "realistic." that's really not our ethic at all; we believe good roleplay comes from the player, not the constraints you place upon them with scripting. Our new module, crafted by Trent, will also have ILR turned off, because the economy and the shops have been developed very carefully to make sure that if you do manage to get a +4 sword, you can be pretty sure that person is going to have to have done something pretty darned special to earn it, and not just tooled around the nearest sewer. We also have a team of top flight DMs ready to start running campaign style plots on the new world. Our team includes Hall of Fame DM Wheldrake who is champing at the bit to get going with some new dastardly plots. I understand you have an addition to the current persistent world coming out soon. Can you tell us about that?
Perhaps the two most important things to me about this new PW that has been named "Dragon Realms North,", from a building perspective, is that it will be a highly dynamic world. I plan on not only adding many, many more areas after the initial beta launch, but also have changes made to existing areas based on player actions in DM'ed events on the server. To me, this is the best way to achieve the level of immersion that we old school dice rollers are used to in a virtual setting. The other goal I have in mind while building is that this PW gives our guild members an enjoyable place to get together with their online friends and have enough fun and exciting adventures to tide everyone over until NWN2 and Dragon Age are released. Quick question: did you or did you not give Jay W a shot to the kidney over e-mail?Aliktren: I'm pretty sure that was a misunderstanding *innocent grin*. Must be a transatlantic thing. You North Americans are kinda sensitive in the Kidney area apparently. ~
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