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Profile: ShadowrunnerNights Profile by Jay Watamaniuk If you spent any time in the trenches of the early Dungeons and Dragons days, then you probably bumped into this crazy cyberpunk game that came along not too long after: Shadowrun. Set in a future where magic has seen a rebirth, the world is still adjusting to the fact that Dragons and wizardry exist alongside advanced technology and global corporations that have more power then governments. Peacekeeping duties in Iraq have not stopped SDX from gearing up to reshape Neverwinter Nights into something that comes with a full clip: Is there a website where I can get more info?http://shadowrunnernights.chaoticdysfunction.net/ What is you connection to the d20 Modern group which is pursuing a modern setting for NWN?
Iraq? How did you find time to help out with this sort of project in Iraq? What is your computer set-up while deployed?SDX: Well, I spent a lot of time running convoys - providing security from the gun. A lot of times I would take my laptop, or try to spend most of my down time back at the base working on the project. Typically, we were outside our base for more than a day, so once we got there I had from that point till the next morning to work. In any case, I was able to devote at least an hour or two most days, and for about a month I was working in an office due to an injury I had, and during that time I was able to get in about 12 hours of work on the project (12 hours on 12 hours off).
Why Shadowrun?
Will some of the rules used in the tabletop Shadowrun system make it into this project?SDX: I'm trying to incorporate as much of the original rules as I can (going off of 3E). Unfortunately, not everything can be implemented - although sometimes this turns out to be a good thing. For instance, in Shadowrun you've got the blocks for physical and stun damage. In ShadowrunnerNights, rather than having meters you have the standard D&D hit points, but rather than having that by itself it also has a threshold of damage that a player can take before they pass out, which is relative to their constitution. This, in a way, balances things out a little more and prevents a character from getting killed instantly as they would in either the D20mm ruleset or Shadowrun. Although it's geared more towards a persistent world environment, it is pretty cool to help keep the tension in firefights. Concealment of weapons is almost exactly as it was in 3E, or at least exact as it can be after being converted from a 6 sided die system to a 20 sided die system.
What is the next phase of the project?SDX: The next phase actually consists of a few updates to the beta base module's scripting, to fix a few bugs, and to introduce the rest of decking rules. I'm hoping that sometime in the near future we'll also get a few good modellers who can work on some vehicles, weapons, and animations, as I have some ideas that can be implemented via scripting that will totally blow everyone away. But in the meantime, two modules are planned for the near future. They'll both be rather short, one focusing on a Black Ops character (who will make an appearance in both the second module and the full release), and the second on a Decker who runs across some data that will both make and ruin his day. Both of these will be rather linear, but will tie into the full release, which will be as non-linear and dynamic as possible. It is very open ended and focused a lot on role play.
Are you looking for help on this project and, if so, who does one contact?SDX: I definitely need some help to do all the things that I would want to - Modellers and animators especially. I have some very awesome and unique ideas for this project that would blow everyone away, but they require new models and animation sets. I could use some help with building when the d20 areas are complete since I'm going off of the Shadowrun maps as much as possible. The level of detail will make it a bit time consuming. Finally, I could probably use an additional scripter or two to help collaborate on expanding the functionality and to help knock out different aspects quicker. ~
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