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Skills

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Each character class has a list of skills that are the preferred skills of their class. A 'preferred' skill is one where a player must only spend 1 skill point to raise the rank of that skill by 1 point.

Most other skills are considered 'cross-class' which means that a player can take that skill but it will cost 2 skill points per rank instead of 1.

There are some skills that are so specialized that only certain classes can take them:

Animal Empathy- Only Rangers and Druids.
Perform
- Only Bards
Use Magic Device
- Only Bards and Rogues.

This means that no other class in the game can spend points on these skills but the classes listed.

Skill List

Here is a brief explanation of each skill:

  • Animal Empathy- Gaining the temporary trust of a wild animal.
  • Concentration- Defense against being distracted while casting a spell or fighting.
  • Diplomacy: Persuade- Sway another's thinking.
  • Diplomacy: Taunt- Distract opponents in combat.
  • Disable Trap*- Player can perform a variety of actions on a trap.
  • Discipline*- Defense against combat feats like Knockdown and Disarm.
  • Heal- Can be used with Healing Kit to heal wounds and cure diseases and poisons.
  • Hide- Hide from enemies.
  • Listen- Chance to detect hidden creatures.
  • Lore*- Identifying properties of items found.
  • Move Silently- Move without being detected.
  • Open Lock- Allows a chance to unlock a door or chest.
  • Parry*- Defensive stance in combat.
  • Perform- Bard's gain access to Bardsong.
  • Pick Pocket- Steal items from another character.
  • Search- Ability to find important or valuable items.
  • Set Trap*- set a trap for others to trigger.
  • Spellcraft- identify a spell being cast.
  • Spot- Ability to see hidden or camouflaged things.
  • Use Magic Device- Ability to operate a magical device that has some sort of restrictions on it such as only being useable by a certain class, race or alignment.

*Notes:

Disable Trap and Set Trap can be considered subsets of the Dungeons & Dragons® Disable Device skill.

Discipline is a Neverwinter Nights skill. It is not a part of the Dungeons & Dragons® game experience but is a necessary part of the Aurora Engine technology.

Lore can be considered a subset of the Dungeons & Dragons® Knowledge skill.

Parry is a Neverwinter Nights skill. It is not a part of the Dungeons & Dragons® game experience but is a necessary part of the Aurora Engine technology.

Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6, 7, 7.1, 7.2, 7.3, 7.4, 7.5, 7.6, 7.7, 7.8, 7.9, 7.10, 7.11, 8 - Next Page)

 

 

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