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Character Creation Guide
Skills
Skills
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Each character class has a list of skills that are the preferred skills of
their class. A 'preferred' skill is one where a player must only spend 1 skill
point to raise the rank of that skill by 1 point.
Most other skills are considered 'cross-class' which means that a player can
take that skill but it will cost 2 skill points per rank instead of 1.
There are some skills that are so specialized that only certain classes can
take them:
Animal Empathy- Only Rangers and Druids.
Perform- Only Bards
Use Magic Device- Only Bards and Rogues.
This means that no other class in the game can spend points on these skills
but the classes listed.
Skill List
Here is a brief explanation of each skill:
- Animal Empathy- Gaining the temporary trust of a wild animal.
- Concentration- Defense against being distracted while casting a
spell or fighting.
- Diplomacy: Persuade- Sway another's thinking.
- Diplomacy: Taunt- Distract opponents in combat.
- Disable Trap*- Player can perform a variety of actions on a trap.
- Discipline*- Defense against combat feats like Knockdown and Disarm.
- Heal- Can be used with Healing Kit to heal wounds and cure diseases
and poisons.
- Hide- Hide from enemies.
- Listen- Chance to detect hidden creatures.
- Lore*- Identifying properties of items found.
- Move Silently- Move without being detected.
- Open Lock- Allows a chance to unlock a door or chest.
- Parry*- Defensive stance in combat.
- Perform- Bard's gain access to Bardsong.
- Pick Pocket- Steal items from another character.
- Search- Ability to find important or valuable items.
- Set Trap*- set a trap for others to trigger.
- Spellcraft- identify a spell being cast.
- Spot- Ability to see hidden or camouflaged things.
- Use Magic Device- Ability to operate a magical device that has some
sort of restrictions on it such as only being useable by a certain class,
race or alignment.
*Notes:
Disable Trap and Set Trap can be considered subsets of the Dungeons &
Dragons® Disable Device skill.
Discipline is a Neverwinter Nights skill. It is not a part of the Dungeons &
Dragons® game experience but is a necessary part of the Aurora Engine technology.
Lore can be considered a subset of the Dungeons & Dragons® Knowledge skill.
Parry is a Neverwinter Nights skill. It is not a part of the Dungeons &
Dragons® game experience but is a necessary part of the Aurora Engine technology.
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