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Feats Neverwinter Nights: Shadows of Undrentide includes over 30 new feats, listed below. New Feats this week:
Arcane Defense (Back to Top)You have spent a great deal of time and study to learn the secrets of a particular school of magic to better understand what forces can be used to oppose it. This knowledge is not wasted when confronted with opponents who are foolish to try to harm you with spells that you know so intimately.
Artist (Back to Top)Your background included training in the finer things of life whether by an instructor or by simply paying attention to those of privilege at play. You have a natural eye and ear for harmony not only among the notes but among your surroundings as well.
Blind Fighting (Back to Top)Your rigorous combat training has extended beyond using merely visual clues to gauge your opponent’s movement. This feat grants the character the ability to fight well, even if blinded or against invisible opponents. The character gets to re-roll her miss chance percentile one time for a second chance to hit when a miss is rolled due to darkness. In addition, invisible creatures do not get a bonus to hit a character with this feat.
Blooded (Back to Top)Your background was filled with deceit and treachery everywhere you turned. Whether on the rough city alleys and scum covered sewers or the posh palace grounds there were always those who would seek to take what was yours. Your reflexes are quicker than most and your eye never misses the movement of an attack. Some call you unnatural in your awareness of your surroundings.
Bullheaded (Back to Top)Ever since you can remember you possess great resolve on any matter of importance and your stubbornness and determination is legendary. You are exceptionally headstrong and difficult to sway from your intended course. The character gains a +2 bonus on resisting Taunts and a +1 bonus on Will saving throws.
Circle Kick (Back to Top)Your master never allowed you to rest when perfecting your balance- even when attacking. Not a moment passes that you are not ready to strike again in the blink of eye…or even before you last attack is finished.
Courteous Magocracy (Back to Top)Through privilege or tenacity you have learned far more than others of your station in the delicate histories and magical ramblings of the old wizards. You have gained special insight in the mystical and mundane worlds that all scholars would envy.
Dirty Fighting (Back to Top)Either through a rough upbringing battling larger or more numerous opponents or simply delight in trouncing those who would dare attack you, you have discovered painful tricks and unexpected maneuvers to bring you opponents to a swifter end.
Divine Might (Back to Top)You have found that inspiration takes many forms when honoring your gods. Some use it for casting a spell over a captive audience of parishioners. Other use this inspiration to create works of art undreamt. You have a more practical use for such forces in this dangerous world.
Divine Shield (Back to Top)The light of your god shines through you and protects you. Even the foulest of creatures will flinch from your shining face as you wage war against the swarms in the shadows providing extra protection from foes than is possessed by non-believers.
Expertise (Back to Top)Through painful experience and relentless training you have discovered that a good defense can be the best offence. You have begun to see the patterns of your opponents movements and predict their attacks rather than seek opportunities to strike. Staying alive always makes for better stories later.
Extra Music (Back to Top)Through practice, patience and refinement of technique you can create your special brand of music more often. The character may use bard song four extra times per day.
Extra Stunning Attacks (Back to Top)Your master always spoke of a life is never without hope and there can be no redemption, no renewed hope from death. He taught you that it is better not to kill but to incapacitate when your hand is forced.
Great Cleave (Back to Top)You have been trained to take advantage of the weakness of less experienced opponents in showing a moment's hesitation at the demise of their comrades. You use this moment to deadly effect to shut their gaping maws forever.
Greater Spell Focus (Back to Top)There is something familiar about a particular school of magic; something that calls out to you. You have explored this strange attraction and found you have a natural affinity for a certain type of magic…to the woe of your opponents.
Greater Spell Penetration (Back to Top)Certain uncanny defenses have come under your scrutiny to such a degree that they seem almost childish when you focus your great mind to their destruction.
Improved Expertise (Back to Top)You have faced enemies that ran thick with numbers so often you have learned that you cannot strike your hated enemy down if you bleed from grievous wounds and stumble when you step. Your whirling weapon permits no trespass when you set your mind to the task.
Improved Initiative (Back to Top)You have developed uncanny speed in reacting to perceived threats. This feat grants the character a +4 bonus to initiative checks.
Lingering Song (Back to Top)Even the memory of your powerful music can sustain the weariest and most battle worn of companions. The effects of the bard's songs will last an additional 5 rounds.
Luck of Heros (Back to Top)You are meant for great things. You hail from an area that has seen more than its fair share of heroes. Through pluck, determination and resilience your people survive when no one expects you to come through. A character gains a +1 bonus on all saving throws.
Rapid Reload (Back to Top)Through constant practice and nimble fingers your moves are automatic and swift when reloading your crossbow. The character is able to reload so quickly that he gets the same number of attacks with any crossbow as he would if he was use a normal bow.
Resist Disease (Back to Top)Your body is known for casting off even the worst of maladies which would lay low the hardiest of warriors. Harsh weather, harsh living and a stubbornness of ignoring all afflictions have created in you a near-impervious immune system.
Resist Poison (Back to Top)Something decidedly reptilian flows through your veins. As a result of an exotic birth or years of consuming small doses of poison your system welcomes even the deadliest of concoctions that would fell lesser creatures.
Resistant to Energy (Back to Top)This feat is available in the following forms: Acid, Cold, Fire, Sonic, Electrical. You have always had an affiliation for certain natural forces in the world; fire, lightning, the crashing of thunder... they seemed to present less danger to you than to other who shrink from their chaotic power. You have learned to harness your natural inclinations into a resistance beyond most people. Friends come in many forms.
Silver Palm (Back to Top)You grew up in close proximity to some of the shrewdest merchants, hagglers and shopkeepers in the land and have taken careful note of their skills. A character gains a +2 bonus on Appraise and Persuade checks.
Snake Blood (Back to Top)There is something decidedly…reptilian in your manner. The taint of the yuan-ti runs in your veins. No outward signs give away your heritage but you are something more-or less- than entirely human. A character gains a +2 bonus on Fortitude saving throws against poison and a +1 bonus on all Reflex saving throws.
Spring Attack (Back to Top)You have become so versed in close quarters combat that you can move through the chaos of war without allowing your opponents to strike. Moving during combat does not provoke an attack of opportunity. This feat cannot be used with heavy armor.
Stealthy (Back to Top)You have developed an unconscious way of threading through your world that marks you as not only careful but wise as well. The unseen always live to tell the tale.
Strong Soul (Back to Top)There is something hard in your eyes that is unmistakable to even the most casual of observer. Something that dares the world to try and break. You have been born with a special kind of armor than few possess.
Thug (Back to Top)Growing up on the unforgiving streets you had to prove your mettle in a variety of circumstances that could turn deadly in a heartbeat. Your reflexes and sharp tongue saved you on more than one occasion. Character gains a +2 bonus on Initiative checks and a +2 bonus on Persuade
Zen Archery (Back to Top)Calling on your acute awareness of the world around you can better direct your ranged attacks. This allows the character to use her Wisdom modifier instead of Dexterity when firing ranged weapons.
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