Neverwinter Nights
Shadows of Undrentide
News Archive
News Archive
New Premium Neverwinter Nights Module Released!
[Sep 13 2006] Stampede your way into the latest Premium Neverwinter Nights module, Wyvern Crown of Cormyr, which features the long-awaited addition of fully ride-able horses, plus cloaks, tabards, new tileset, new creatures, new placeable objects, and whole a lot more!
Discuss.
3 Million Member Contest Closed
[Aug 23 2006] Thanks to everyone who entered the BioWare 3 Million Member Ultimate Gaming Setup contest. The contest is now closed and winners notified by e-mail. To be alerted when our next contest starts up, sign up for our newsletter.
Discuss.
Legendary Adventure: The World of Higher Ground
[Aug 23 2006] Read an interview with Funky Swerve, spokesman for NWN persistent world Higher Ground, which is making the transition from NWN 1 to NWN 2. Learn about the cool features Higher Ground has to offer, such as its legendary levels system, intense action, and multi-server community.
Discuss.
Wheel of Time Persistent World Part 2
[Aug 02 2006] Read the second half of our Neverwinter Nights interview with Wheel of Time persistent world co-chief, Lucky Day. Learn about what fans of the Wheel of Time can find in the world, along with what eager players can expect as well.
Discuss.
Wheel of Time Persistent World
[Jul 26 2006] The Wheel of Time Persistent World has been thriving for years, and we spoke with PW co-owner Lucky Day to learn about one of Neverwinter Night's most enduring and popular gaming destinations.
Discuss.
Mass Effect Video: See the Best RPG of E3 in Action
[Jul 19 2006] Mass Effect is taking the next-generation console world by storm! Watch stunning, in-game footage of Mass Effect in action with narration by Project Director Casey Hudson. You can also download this video from the Xbox Live Marketplace and watch it in beautiful, high definition!
Discuss.
Mass Effect Podcast Online
[Jul 14 2006] Listen to an interview with Mass Effect Project Director Casey Hudson in a podcast hosted by Official XBox Magazine. According to OXM, Mass Effect is "the single sickest role-playing game we've EVER seen. EVER."
Discuss.
New Video: See the Best RPG of E3 in Action
[Jul 13 2006] Mass Effect is taking the next-generation console world by storm! Watch stunning, in-game footage of Mass Effect in action with narration by Producer Casey Hudson. You can also download this video from the Xbox Live Marketplace and watch it in beautiful, high definition!
Discuss.
The Overlooked Modules Reports
[Jul 12 2006] With a multitude of community-created modules at the Neverwinter Vault, it's easy to miss a few gems. Enter the Overlooked Modules Reports, which highlight high caliber modules that might have been missed in the avalanche of module submissions. We chat with community members actively working on the project.
Discuss.
BloodSpell Anatomy Part 2
[Jul 05 2006] We continue our nuts and bolts look into the making of a feature-length NWN machinima movie. Hugh Hancock of Strange Company outlines the final stages used to craft BloodSpell: Voice Recording, Filming, Editing, and more.
Discuss.
BloodSpell: Anatomy of a Feature Length Machinima Film, Pt 1
[Jun 28 2006] If you've ever wondered what goes into making a machinima film, Artistic Director of Strange Company, Hugh Hancock, gives us an in-depth, blow-by-blow account of each step in the crafting of BloodSpell. A fascinating read!
Discuss.
From Talented Community Member to BioWare Staff
[Jun 21 2006] As the BioWare community continues to expand, we are always on the lookout for exceptionally talented community members who have shown not only creativity and skill, but the drive to turn a hobby into a profession. We profiled some community members turned BioWare staff when we achieved two million members, and now that the community has ballooned to three million, we wanted to add to the expanding list of outstanding new staff who got their start in the community.
Discuss.
BloodSpell: A Feature Length Machinima Film
[Jun 21 2006] BloodSpell, a full-length machinima film built with the Neverwinter Nights engine, recently released the first few installments to the public! We speak with Hugh Hancock, the Artistic Director of Strange Company who heads up the massive BloodSpell project.
Discuss.
Learning the Ropes of Game Design with Matt Deller
[Jun 14 2006] We speak with Assistant Principal Matt Deller, a.k.a Poetic Colossus, about teaching game design using Neverwinter Nights, and how a high score in Asteroids can actually mean something in the real world.
Discuss.
Widow Hagatha, Sharing Your Dungeon, New Screens
[Jun 14 2006] In this final week for Infinite Dungeons BioWare Wednesday updates, we have for you a new boss monster article about Widow Hagatha, an article on how to share your dungeons with friends and the community, new screenshots, and a new forum portrait.
Discuss.
Lord Antoine Baccha, Vizier de Guise
[Jun 07 2006] Read up on Infinite Dungeons' boss monster, Lord Antoine Baccha, Vizier de Guise, and learn about his dual nature and dark secret. Also available this week is a new Infinite Dungeons forums portrait and new screenshots!
Discuss.
Infinite Dungeons Wallpaper
[Jun 07 2006] A cool wallpaper for NWN Infinite Dungeons is now available for download. It's brimming with creepy and deadly critters--can you name them all? After you've installed the desktop, read an interview with Senior Artist Todd Grenier who chats about crafting the feature Infinite Dungeons image.
Discuss.
Randomization, Scalability, and Stats Collection
[May 31 2006] For the number crunchers out there, read an article about the randomization, scalability, and stats collection of Infinite Dungeons for Neverwinter Nights, written by QA Ninja, Stanley Woo.
Discuss.
The Lich King of Infinite Dungeons
[May 31 2006] Not all kings are created equal. Learn about the Infinite Dungeons villain, Masterius the Lich King, and his tragic story. Plus, a new Infinite Dungeons forum portrait and screenshots are available!
Discuss.
Infinite Dungeons Boss Monster Revealed
[May 24 2006] Meet Harat, Lord of Darkness, a malformed, demonic outcast from the lower planes and now Halaster's grudging servant in the uber wizard's Undermountain lair. Also check out new Infinite Dungeons screenshots and forum portraits.
Discuss.
Final Writing Contest Winner Interviews
[May 17 2006] The last batch of four interviews with the talented folks who won the BioWare Writing contest are up. Read their thoughts on writing, characterization tips, and their plans for the future.
Discuss.
Mass Effect a Hit at E3
[May 17 2006] Press and gamers are raving about the Mass Effect demo and presentation they experienced at this year's Electronic Entertainment Expo. Congrats to the Mass Effect team! Browse the full list of online previews and reviews, plus view the complete set of brand new screenshots.
Discuss.
Infinite Dungeons Premium Module May 24
[May 17 2006] A brand new Neverwinter Nights premium module releases May 24. Infinite Dungeons provides randomly generated adventures for characters of every level. Play with your friends or compete against your adversaries. If you dare, you can play alone.... View screenshots, read articles, and check out the module's awesome features.
Discuss.
Part 2: Writing Contest Winner Interviews
[May 10 2006] Four new interviews with the BioWare Writing Contest winners are up. Read their thoughts on writing modules, finding inspiration, and more.
Discuss.
Interviews With Writing Contest Winners
[May 03 2006] This week, we start an article series about the authors of the winning BioWare Writing Contest modules that were recognized for writing quality and ability to tell a good story in a tiny little 4 by 4 square.
Discuss.
1.67 Update Script Articles & Demo Module
[May 03 2006] Flashy new creatures are all fine and good, but the real meat of an NWN update is the added scripting commands and features. Check out a player-friendly overview of what might be in store in upcoming modules that utilize some of the new commands, plus in-depth articles about two of the flashier new commands for the scripting enthusiastic.
Discuss.
NeverTris: High Fantasy Tetris
[Apr 19 2006] This week we return to our bizarro roots with a profile about Neverwinter Tetris. We spoke with community member Primogenitor, who has created a finely crafted game of Tetris that can be added to any NWN module for an interesting diversion.
Discuss.
Independent Game Festival Winner
[Apr 12 2006] This was the first year the Independent Games Festival awarded recognition to the top talent within the rich Neverwinter Nights modding community. This week, we speak with the competition winner, Challseus, about his winning module, Rose of Eternity - Chapter 1 - The Coming, and what it was like to attend the festival.
Discuss.
BioWare Writing Contest Winners
[Apr 12 2006] The results are in and winners of the BioWare Writing Contest announced! Congratulations to everyone who entered and to those who won. Director of Design Kevin Barrett also shares with us his closing comments about the contest and a few tips for aspiring writers.
Discuss.
The Amazing World of Layonara
[Apr 05 2006] Nearly twelve moons ago we looked at a very impressive NWN persistent world that had gone to great lengths to create a unique experience for serious fans. Since then, Layonara has evolved to produce several new, innovative world features, and we revisit their work and introduce this realm to a new audience.
Discuss.
The Lands of Catara
[Mar 29 2006] This week, we profile the NWN persistent world of Catara, which recently joined the Confederation of Planes and Planets. ~ Note: only three days left for BioWare Writing Contest fan voting! Winners will be announced in an upcoming BioWare Wednesday.
Discuss.
NWN Module Wins Independent Games Festival
[Mar 24 2006] Community member Challseus won the grand prize in the NWN modding category at the 2006 Independent Games Festival for his excellent adventure, The Rose Of Eternity - Chapter 1. Read more about Challseus and his winning module.
Discuss.
The World of Arelith
[Mar 22 2006] We chat with folks from the Neverwinter Nights persistent world of Arelith, which began as small project between friends and grew into a huge, dynamic world for role-players. ~ Heads-up for NWN fans: there's only a week and a bit left to vote in the BioWare Writing Contest.
Discuss.
Escape From The Underdark
[Mar 15 2006] What if you were a penniless, escaped slave trapped in the Underdark, desperately seeking a way back outside? This is the premise behind the NWN persistent world, Escape from the Underdark, and world founder Howland answers our questions regarding his ominous setting. ~ Note: Only two weeks left for fan voting in the BioWare Writing Contest!
Discuss.
The Persistent World of Silver Spire
[Mar 08 2006] The NWN persistent world of Silver Spire not only has a great backstory, but a team of admins and DMs with a different way of approaching the fundamental cornerstones of running a successful PW as well. We spoke with World Leader Reinstag about his fantastic realm. The first round of judging for the BioWare Writing Contest is now complete, and the final modules are being narrowed down. Community voting is still open though!
Discuss.
Hala, The Heroic Domain of Ysgard
[Mar 01 2006] We speak with community member and Head DM Arkon who is thick in the machinery of running Hala, a Neverwinter Nights persistent world set in a Norse theme. Also, now that March has arrived, there is less than a month to check out some of the 300+ Writer's Contest modules, so take a few moments this week to play, evaluate, and vote.
Discuss.
Four Easy Steps To Omnipotence
[Feb 22 2006] BioWare's Senior Writer for Mass Effect provides excellent tips and advice in four easy steps about building worlds that are worth spending time in. NWN fans, don't forget to play and vote for modules in the Writing Contest.
Discuss.
Writing Contest Module Review Tips
[Feb 15 2006] Two top reviewers from the Neverwinter Vault share their tips and advice on reviewing module entries for the BioWare Writing Contest.
Discuss.
The Hunt By The Guildhall
[Feb 08 2006] We profile the fifth finalist in this year's inaugural Best Mod awards at the Independent Game Festival. NWN module, The Hunt, was crafted and produced by students of the Guildhall at the Southern Methodist University. We chat with Guildhall members about their experiences working on a team and building mods.
Discuss.
Runes of Blood & Rose of Eternity
[Feb 01 2006] Read two more interviews of NWN community members who've been selected as finalists in the Independent Games Festival mods awards: Brian Watson, who crafted Runes of Blood, a quest for revenge and glory, and Challseus, who created Rose of Eternity - Chapter 1.
Discuss.
Vote For The Best Writing Contest Entries
[Feb 01 2006] The BioWare Writing Contest entry period has ended. Thanks to everyone who submitted their modules--best of luck with the voting! Speaking of which, it's now time for you to check out the horde of contest modules at the Vault and start voting for your favourites. Due to the huge volume of module submissions, we're extending the voting period so you'll have a chance to download and try them all.
Discuss.
Bitter Harvest & Hythum II: The Halls Of Kilgirn
[Jan 25 2006] We introduce members of the Neverwinter Nights community who have been named finalists for their outstanding work by the Independent Games Festival. This week, read about John Platte, a.k.a Scrotok, who crafted the Dungeon Master-run module Bitter Harvest, and Earnest Noa, who created the Hythum II: The Halls Of Kilgirn adventure.
Discuss.
Call For Focus Testers: BioWare Needs YOU!
[Jan 25 2006] Are you interested in participating in the game development process? Do you know what makes a good game great? BioWare is interested in hearing from you! We are currently looking for Edmonton and local area residents who are interested in participating in focus testing. More details....
Discuss.
Free Contest Entry For Community Members
[Jan 25 2006] We're giving away Xbox 360s and there's only one week left to enter. Entry is free, fast, and easy. Hit the contest page, sign into your community account, and click the Enter Contest button. That's all there is to it. Enter now!
Discuss.
Enter Today: Submissions Now Being Accepted
[Jan 18 2006] For those entering the BioWare Writing Contest, submissions are now being accepted. View the short entry submission process, follow the instructions carefully, and be sure to enter your module by January 30, 2006.
Discuss.
Erick D's Amazing Emitter Shields
[Jan 18 2006] Community member Erick D. treats us to new, emitter-based shields that look awesome and are free for all Neverwinter Nights fans to download and use.
Discuss.
BioWare's Kevin Barrett Answers Buckets of Contest Questions
[Jan 11 2006] Back in December, BioWare announced a special contest giving writers a chance at having their material reviewed by some of the best and brightest at BioWare. This week, we answer several questions burning in fans' minds about the contest.
Discuss.
Fun To Say, Fun To Use: Konfabulator Widgets
[Jan 04 2006] BioWare's very own Georg Zoeller has crafted a pair of useful tools, known as Konfabulator Widgets, to bring you the latest Jade Empire and Hordes of the Underdark forum topics right to your desktop. Read more about these cool freebies and try them out for yourself.
Discuss.
Live Team Interview
[Dec 28 2005] Read an in-depth interview with Lead Live Team Designer Rob Bartel at the JeuxOnLine website. Rob shares his thoughts on Live Team history, the future of NWN, Premium Modules, the 1.67 patch, and more.
Discuss.
Celebrate With Adventure
[Dec 28 2005] Looking for adventure this holiday season? Need to hide from the relatives and work on your CRT tan? Try our Plunder Packs! Our Premium Neverwinter Nights Modules are on sale and available for immediate download and play right now at the BioWare Online Store.
Discuss.
NWN Project Profile: Ravenloft - Prisoners of the Mist
[Dec 28 2005] We take a look at the classic setting of Ravenloft, which a dedicated group of scripters, builders, and developers have crafted for NWN using custom content developed specifically for this project.
Discuss.
NWN Writing Contest Secrets Revealed
[Dec 24 2005] Want to learn more about fine-tuning your Neverwinter Nights writing contest submission? The SciFi Channel spoke with BioWare to get the inside scoop on how to make your module a cut above the rest.
Discuss.
BioWare Holiday Card 2005
[Dec 14 2005] Join Tiger Shen, Crypto, and others in having a frolicking-good time this merry season with our 2005 holiday card. Happy holidays from BioWare|Pandemic Studios!
Discuss.
Attention Writers! An interview with BioWare's Kevin Barrett
[Dec 14 2005] We speak with Kevin Barrett, BioWare's Assistant Director of Design, about his work, his thoughts on new writers wanting to break into the business, and his involvement with the exceptional contest BioWare is currently running for aspiring writers.
Discuss.
Official BioWare T-Shirt Now Available!
[Dec 14 2005] The BioWare t-shirt is now available at the BioWare Online Store. Each shirt ships with the essence of "Eau de Developer" infused directly into the material for an added extra-spicy bonus. Note: no developers were harmed in the making of this product. Not the cool ones anyway. Dang!
Discuss.
BioWare Online Store Holiday Sale
[Dec 07 2005] Getting tense about what gift to get that gamer in your life? Look no further than BioWare's Online Store for a whole bag of limited time savings on great BioWare game gear. Be sure to also check out the special "Plunder Pack" deals on Premium Neverwinter Nights Modules to keep your gamer gaming through the holiday season.
Discuss.
Support Penny Arcade's Child's Play Charity
[Nov 30 2005] Penny Arcade's Child's Play charity raises money for toys, games, and cash for sick kids in Children's Hospitals across the globe. There are no "Administrative Fees" and all gifts and donations go directly to the hospitals. BioWare is making a donation this year and we hope you will too. Visit the Child's Play website to pick the specific hospital you'd like to support.
Discuss.
Students Tackle Game Development
[Nov 30 2005] Last week, we spoke with University of Alberta instructor Nathan Sturtevant about his course that takes computer science students through the process of developing a game using the Neverwinter Nights toolset. This week, we hear the students' side of things.
Discuss.
The Contest That Might Become Your Career
[Nov 30 2005] BioWare is holding one of the most exciting contests in our history. Anyone who has dreamed of writing professionally will find this a unique opportunity to get their work noticed by the right people. Visit the contest web page for full contest entry details.
Discuss.
Win an Xbox 360 From BioWare
[Nov 23 2005] The next generation of code crunchin', graphics totin', online enablin' consoles is here as Xbox 360 launched worldwide this week. You might already be aware, but Jade Empire and Star Wars: Knights of the Old Republic will work on the Xbox 360, plus our upcoming sci-fi action RPG, Mass Effect, will release on the Xbox 360. If you're chompin' to get an Xbox 360, enter our giveaway contest now.
Discuss.
Students Tackle Game Development
[Nov 23 2005] The University of Alberta is trying its hand at teaching game development. Computing Science 299 hopes to introduce "computing technology such as artificial intelligence, computer graphics and animation, music and sound, programming challenges, and game design" to a group of enthusiastic students. Instructor Nathan Sturtevant gave us the rundown of the course.
Discuss.
The Persistent World of Ambrosia
[Nov 16 2005] This week we sit down and chat about the opening of longtime community member UO Abigail's latest project, the persistent world of Ambrosia, which features extensive custom scripting.
Discuss.
Neverwinter Nights The Future For Learning
[Nov 15 2005] Learn how BioWare, Atari, and West Nottinghamshire College have teamed up to improve UK national standards in education and achievement using Neverwinter Nights and tailor-made scenarios that are directly linked to qualifications.
Discuss.
Profile: DLA Member Now BioWare Technical Artist
[Nov 09 2005] Meet Brian Chung, formerly of DLA, and the newest NWN community member to be hired by BioWare. Read our Community Manager's interrogation of Brian to learn more about him, how he got hired, and trout.
Discuss.
BioWare & Pandemic Studios Join Forces
[Nov 03 2005] BioWare Corp. and Pandemic Studios announced today a creative and management partnership, forming one of the world's best-funded and largest independent game development houses. Read the official press release for full details.
Discuss.
The Making of BloodSpell: Final Installment
[Nov 02 2005] In part three of our Making of BloodSpell profile, we learn the machinima team's secrets for organising and coding this upcoming feature length movie made with our beloved Neverwinter Nights.
Discuss.
New Edmonton Con: Pure Speculation
[Oct 26 2005] Too long has the fine, fine city of Edmonton, Alberta been without a serious gathering of geeks. The call went out and was heeded by one Brent Jans, who took up the lordly sceptre of the Mountain Dew and multicolored dodecahedrons and got a darn convention organized. His event, called Pure Speculation, runs October 29-30 2005 and includes local luminaries and even the odd BioWarian thrall.
Discuss.
BioWare Community Newsletter #24
[Oct 20 2005] Get the latest updates on Mass Effect revealed in Official Xbox Magazine, new Mass Effect previews, Neverwinter Nights Diamond edition, and more. Don't miss any community news or exclusives: subscribe today.
Discuss.
The Making of BloodSpell & Trailer
[Oct 19 2005] The making of BloodSpell, the first feature length machinima using Neverwinter Nights, is a challenging undertaking, a labour of love, and at times, a rampaging hydra of wanton destruction. We begin a three part series looking at how it is all brought together. Interested in machinima? Stay tuned for an exclusive, inside look. We also have the first official BloodSpell trailer--watch it now.
Discuss.
Premium Modules Worth Buying?
[Oct 18 2005] The value of the BioWare's Premium Neverwinter Nights Modules is questioned at the GamerDad website. Each of the four modules released to date is reviewed and then assessed as a group. Should you buy? Read the article to find out.
Discuss.
BloodSpell: A Neverwinter Nights Machinima Project
[Oct 12 2005] We reintroduce a large Neverwinter Nights machinima project months in development by a team of dedicated professionals. Hugh Hancock, Artistic Director of Strange Company and site overlord at machinima.com, brings us new and fabulous information on the epic BloodSpell project.
Discuss.
BioWare Announces New Game - Mass Effect
[Oct 05 2005] Mass Effect is BioWare's new, revolutionary, sci-fi action RPG coming to Xbox 360. Visit the official website to view the trailer (also available for download). While there, enter to win an Xbox 360 and visit the lively forums!
Discuss.
Hugo Winning Author Chooses Neverwinter Nights
[Sep 21 2005] Charlie Stross invented our beloved githyanki and slaadi. Not only is he an award-winning author, he's also an NWN fan. Read Mr. Stross's thoughts on D&D, computer games, writing, and gadgets.
Discuss.
Meet NWN Bug Smasher, Craig Welburn
[Sep 14 2005] We chat with NWN Master of the Universe and Senior Live Team Programmer Craig Welburn about the great, complex programming beast that is Neverwinter Nights, update 1.67, and more.
Discuss.
DLA Member Now BioWare Character Artist
[Sep 07 2005] Character Artist Francis Lacuna began working at BioWare in June 2005. He comes from a background with DLA and his work there helped get him the skills BioWare needed. We chatted with Francis about his experience, his involvement with the NWN community, and what being a character artist with BioWare is all about.
Discuss.
Drow On The Prowl - Dor Maeglin Underdark
[Aug 31 2005] The chilling Underdark serves as the central theme of Dor Maeglin, a persistent world tempered into one of the best and broadest multiplayer experiences for Neverwinter Nights. Find out more about this engaging realm in our interview with boss monster Siggy.
Discuss.
BioWare Community Newsletter #22
[Aug 26 2005] Take advantage of our limited time Pirates of the Sword Coast sale. Issue #22 also announces your last chance to get the Jade Empire Limited Edition Lithograph. Don't miss any community updates or exclusives: subscribe today.
Discuss.
On-Going NWN Campaigns Part 2
[Aug 24 2005] Our man in the trenches of on-going campaigns continues his talk on this popular way to enjoy Neverwinter Nights. This week, he delves into big questions dungeon masters and players must answer before beginning a campaign and tips on where new DMs can get help.
Discuss.
Crafting On-Going Campaigns With NWN
[Aug 17 2005] We look at a more traditional use for Neverwinter Nights this week: the pen and paper type of on-going campaign where players gather regularly to play with the same group of friends and characters.
Discuss.
Fellowship of the Dragonsong Guild
[Aug 10 2005] Read about the two year old Fellowship of the Dragonsong Guild formed by a group of people who have crafted a persistent world and a thriving guild to suit their own gaming style, preferences, and philosophy.
Discuss.
Neverwinter Nights Machinima Tutorial
[Aug 03 2005] The new industry of Machinima is on the rise with its own celebrities, award shows, and multitude of fans. This sort of animation is something virtually anyone can get started in without extensive training or resources. This week, we profile Hugh Hancock who has developed a quick tutorial on using our beloved Neverwinter Nights to make movie magic.
Discuss.
NWN Selected for IGF 2006 Mod Competition
[Aug 02 2005] The Independent Games Festival 2006 will include a new Modding Competition. Awarding a total of $10,000 in cash prizes, they will honour the best mods for Neverwinter Nights and three other games. Enter by Oct 10, 2005.
Discuss.
NWN Community Expansion Pack Upgraded
[Jul 27 2005] The CEP team has just released an updated Community Expansion Pack! The new version 1.52 includes all the features of previous releases and is fully compatible with NWN v1.66. Find out what has been updated and download it today.
Discuss.
BioWare Newsletter #21
[Jul 20 2005] Vote For Jade. Issue #21 has news about the 2005 G-Phoria awards, Jade Empire soundtrack restock, Pirates of the Sword Coast articles, and more. Don't miss any community updates or exclusives: subscribe today!
Discuss.
Artwork for the High Seas! Creating Imagery for Pirates of the Sword Coast
[Jul 20 2005] Working for BioWare gives one access to amazing artists. Todd Grenier has been creating art for many years and was asked to put his talent to work creating a central image for BioWare's latest premium module, Neverwinter Nights: Pirates of the Sword Coast. This week, we speak with Todd to learn more about his craft and how the gorgeous feature image for Pirates of the Sword Coast came about.
Discuss.
New Pirates of the Sword Coast Wallpaper
[Jul 13 2005] Avast me hearties! Best ye be downloadin' and installin' the beautiful new wallpaper for Neverwinter Nights: Pirates of the Sword Coast. It be featurin' the likes of grizzled ol' Captain Allendry, wretched Poly the parrot, and Garm the troglodyte aboard the Midnight Rose, the most notorious ship ever to sail the untamed seas. Get it today or ye'll be kissin' the Gunner's Daughter!
Discuss.
The Crew of the Midnight Rose
[Jul 06 2005] This week, we introduce you to the crew of the Midnight Rose--the most notorious ship ever to sail the untamed seas and your home in the BioWare Premium Module, Neverwinter Nights: Pirates of the Sword Coast. Also, five new Pirates forum portraits are available for registered NWN owners.
Discuss.
Pirates of the Sword Coast Content & Portraits
[Jun 29 2005] Preview the awesome content NWN: Pirates of the Sword Coast offers, including the Undersea Cavern Tileset, underwater placeables, sahaugin, sharks, and the tropical tileset. Plus, read a batch of tips and tricks and check out three new forum portraits.
Discuss.
BioWare Newsletter #20: Our Biggest Premium Module Ever!
[Jun 28 2005] Issue #20 announces the release of a brand new Neverwinter Nights Premium Module: Pirates of the Sword Coast, which is now available at the BioWare Online Store. Also featured is the NWN 1.66 update, the Jade Empire soundtrack CD, and more. Don't miss any community updates or exclusives: subscribe for free today!
Discuss.
NWN: Pirates of the Sword Coast Released!
[Jun 22 2005] Ahoy mateys! Neverwinter Nights: Pirates of the Sword Coast, the newest premium BioWare module, is now ready for plunderin' at the BioWare Online Store. Our largest premium module ever brims with new content, multiplayer options, a dozen hours of gameplay, and much more. Visit the BioWare Online Store for more information today.
Discuss.
Ahoy! New Neverwinter Nights Premium Module Announced
[Jun 15 2005] BioWare is pleased to announce the upcoming release of Neverwinter Nights: Pirates of the Sword Coast, a tale of pirates, parrots, and peril! This exciting adventure boasts a dozen hours of gameplay, multiple endings, single and multiplayer modes, new creatures, new tilesets, and much more! Visit the full site for more details, screenshots, and a wallpaper.
Discuss.
What Role Can You Play At BioWare?
[Jun 08 2005] BioWare is a growing company with multiple exciting projects on the horizon, and we want to add YOU to our talented, creative, hard-working team! You have enjoyed our great story- and character-based roleplaying games in the past - now we challenge you to play a role at BioWare in the future!
Discuss.
The Persistent World of Layonara
[Jun 08 2005] A persistent world is a labour of love. It requires a tremendous amount of work to establish and even more work to keep it running. Pen and paper gamers often take their worlds online to open them up for everyone to play. Leanthar has taken his 10 years of campaign details and created a lush world to explore for courageous adventurers that welcomes new players and veterans. In this interview, we speak with Leanthar about his world.
Discuss.
Do You Have Community News To Report?
[Jun 01 2005] Found something innovative and cool that deserves some recognition? Have a project you are working on that relates to a BioWare game you would like to call attention to? Send us an e-mail and tell us about it! Everything from Neverwinter Nights to Jade Empire is welcome.
Discuss.
NWN World of Aventia
[Jun 01 2005] Aventia is a huge persistent world of vastly powerful characters, nefarious villains, and hideous creatures. It offers great features, such as PvP battlegrounds and Clans, Tournament Arenas, Guilds for Classes, Infinite Casting Nerf, Pick Pocketing Nerf, and more. We spoke with founding organizer Jason de Cordoba, aka Oclair Monanari, and PinkFuzz on how this PW got started and what's in store for the future.
Discuss.
Back to School for Neverwinter Nights
[May 25 2005] It is always a treat to hear when Neverwinter is used in a completely new and surprising way beyond the gaming world. Peter Gorniak, a.k.a. Sumpfork, of the Massachusetts Institute of Technology (MIT) joins the educators of West Nottingham Shire for crafting NWN into a tool entirely different than what BioWare expected.
Discuss.
BioWare Newsletter #19
[May 18 2005] New Gear Is Here. This issue announces BioWare and Jade Empire themed goods are now available at the BioWare Online Store, plus features on Jade Empire game secrets and reviews, and recent NWN articles. Don't miss any community updates or exclusives: subscribe today!
Neverwinter Nights Profile: Murder At Avedon Hill
[May 18 2005] One of the most enduring story archetypes involves solving a mystery. Add to this a sensational murder and a line-up of diverse and captivating characters as suspects and you have a setting for a fine story of sleuthing and intrigue. P.G. Holyfield, aka gurney9999, has used Neverwinter Nights as a springboard to present a scandalous story of murder most foul and is closing in on completing his first novel from the experience.
Discuss.
Neverwinter Nights: French Connection
[May 11 2005] French-speaking Fabien Cerutti is one of the top rated module makers in the Neverwinter Nights community today, and he has been kind enough to answer some questions about his modules and methods. With the help of BioWare Localization Producer Jenny McKearney, we present Fabien's thoughts this week in both French and English.
Discuss.
Hot New Gear Now Available at the BioWare Online Store
[May 11 2005] Responding to numerous community requests, polls, and surveys, we are pleased to announce BioWare and Jade Empire official merchandise is now available from the BioWare online store. Several high quality new products have been added, such as Jade Empire mousepads, Jade Empire t-shirts, BioWare toques, exclusive Jade Empire signed lithographs, and more!
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NWVault New Design Launch!
[May 04 2005] A year in the works, the NWVault now has a slick new design offering many improvements, such as unification of user features under one account, revised gameworld listings, revised comments system, blog, and more. Visit the NWVault for the full scoop--and download a few modules to play while you're there!
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Shadowrunner Nights
[May 04 2005] Set in a future where magic has seen a rebirth, the crazy world of Shadowrun is still adjusting to the fact that Dragons and wizardry exist alongside advanced technology and global corporations that have more power then governments. Peacekeeping duties in Iraq have not stopped community member SDX from gearing up to reshape Neverwinter Nights into something that comes with a full clip.
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An Interview with Rick Burton
[Apr 27 2005] Using the well-crafted community name 'Rick Burton', Rick Burton became well-known to fans as the author of several impressive Neverwinter Nights modules, including his 'Paladin' series, which is planned as a trilogy. His work garnered the attention of the BioWare design department, which concluded that he was the stuff that professionals were made of. Rick took some time out of his busy schedule to answer a few questions on being the latest community talent to start working as a professional game developer.
Discuss.
Neverwinter Nights: World of Amon
[Apr 20 2005] One of the best parts of the Neverwinter Nights community is exploring private worlds created for pen and paper gaming that have been recreated through the NWN Toolset for all to enjoy. Some have even gone so far as to run their home-brewed lands as Persistent Worlds, allowing players around the world to create even more detail and stories. We spoke with Craig Suter who has taken his pen and paper world of Amon and recreated it in NWN.
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Neverwinter Nights: Resurrection
[Apr 13 2005] Attention Old Schoolers, you'll find this week's profile about the revival of the Neverwinter Nights hosted by AOL in the '90s a great read and a fun trip down memory lane. We spoke with Snake, project lead designer, to learn more about this great mod of a classic game.
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Neverwinter Profile: Bastions of War
[Apr 06 2005] Bastions of War is a team-based, player versus player, arena module where NWN fans can flex their powergaming muscles, work out their daily stress, and beat the crap out of gnomes, bards, elves, and other deserving folk. :P We spoke with Alec Usticke, BoW's chief admin and scripter, to find out more about this entertaining mod.
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Neverwinter Community Tileset Pack
[Mar 30 2005] A group of special and slightly crazy people have been tirelessly working on a project to bring Neverwinter fans new and previously released tilesets in a convenient package accessible to the whole community. We spoke with project leader Banshe to learn how the project is going and to find out what exactly will be in the Neverwinter Community Tileset Pack.
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Super-Powered Tools for ModForce!
[Mar 23 2005] The foundation of any community is based on the enthusiasm and talent of its members and the tools that are available to create new content. In our first article on the new partnership between BioWare and Irrational Games, General Manager and Creative Director Ken Levine hinted at what was coming down the pipe for Modder fans of Freedom Force. In this week's scoop, Ken gives the Mod community some tips on the fabulous new tools.
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NWN Profiles: Eye of the Beholder Project & David Gaider Interview
[Mar 23 2005] The original Eye of the Beholder grabbed gamers by their keyboards and wouldn't let them go. Now, 14 years later, a team of community members have made a gigantoid mod of the original adventure for Neverwinter Nights; plus, they've added a bevy of new NWN content. We spoke with team members Rick and Mika about the project. In other NWN related news, be sure to also read an interview with BioWare Designer David Gaider recently posted at the Ladies of Neverwinter site.
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News From The DM Friendly Initiative
[Mar 16 2005] Being a Dungeon Master is hard work. You need to be organized, dedicated, play a 1000 parts to tell your players a story, and somewhere along the way, have some fun yourself. The DM Friendly Initiative (DMFI) focuses on creating tools to help the beleaguered DM run adventures with the fewest hiccups and stalls as possible. This week, we speak with Carlo, the DMFI project coordinator.
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Neverending Nights - A Machinima Project
[Mar 02 2005] It took little time for fans to break the boundaries of the Aurora Toolset in pursuit of telling their personal stories when Neverwinter Nights was released, and now a pair of creative souls have teamed up to create an NWN Machinima project. Read how and why Adam Freese and Tawmis have produced a series of video shorts that bring out the humorous side of being a hero.
Discuss.
Neverwinter Nights Premium Module Updates Now Available
[Feb 23 2005] Version 1.1 for Neverwinter Nights premium modules Kingmaker, ShadowGuard, and Witch's Wake is now available. The 1.1 updates address various known issues based on feedback from the community. If you have already purchased a premium module, you can download the updated version at your BioWare Store Downloads page.
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Chaos Harbinger and Primeval Champion - New NWN Epics
[Feb 16 2005] A brand new pair of epic character builds, complete with downloadable character files so you can tweak and fiddle with them yourself, are up at the Neverwinter Nights web site. This week, we offer you the Chaos Harbinger and the Primeval Champion built by Imna Lias.
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New NWN Epics: Devastating Rog