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Arcane Archer

Shadows of Undrentide introduces five new prestige classes to Neverwinter Nights. This profile highlights the requirements and abilites of the dedicated arcane archer prestige class.

Note: Details may change based on the results of playtesting and game balancing.


This image may not conform to Wizards of the Coast source material.

Background

Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire.

Requirements

To qualify to become an arcane archer, a character must fulfill all of the following criteria:

  • Race: Elf of half-elf.
  • Base Attack Bonus: +6
  • Feats: Weapons Focus Longbow or Weapon Focus Shortbow, Point Blank Shot.
  • Spell Casting: Able to cast 1st-level arcane spells.

 

Arcane Archer Special and Spell-Like Abilities

Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of your character’s class, and mastering them will aid you.

The following are class features of the arcane archer prestige class.

Hit Die: d6
Skill Points at Each Level: 4 + Int modifier.
Proficiencies: All simple and martial weapons, light and medium armor, and shields.



This image may not conform to Wizards of the Coast source material.

Level 1:

  • Enchant Arrow +1 - Every non-magical arrow an arcane archer nocks and lets fly becomes enchanted gaining a +1 enhancement bonus. The arrows will only function this way for the arcane archer.

Level 2:

  • Imbue Arrow - Allows the archer to fire an arrow that has the fireball spell cast upon it three times a day.

Level 3:

  • Enchant Arrow +2

Level 4:

  • Seeker Arrow - The archer can launch an arrow once per day at a target that is known and within range that cannot miss barring unavoidable obstacles.

Level 5:

  • Enchant Arrow +3

This image may not conform to Wizards of the Coast source material

Level 6:

  • Seeker Arrow - Able to fire 2 seeker arrows a day.

Level 7:

  • Enchant Arrow +4

Level 8:

  • Hail of Arrows - In lieu of a regular attack the archer can fire an arrow at each and every target within range.

Level 9:

  • Enchant Arrow +5

Level 10:

  • Arrow of Death - Fire an arrow that can instantly kill an opponent.

 

Class Skills (skill descriptions):

  • Hide
  • Listen
  • Lore*
  • Move Silently
  • Spot

*Notes:

Lore can be considered a subset of the Dungeons & Dragons® Knowledge skill.

 

 

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