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Blackguard

Shadows of Undrentide introduces five new prestige classes to Neverwinter Nights. This profile highlights the requirements and abilites of the dedicated blackguard prestige class.

Note: Details may change based on the results of playtesting and game balancing.


This image may not conform to Wizards of the Coast source material.

Background

The blackguard epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils serving dark deities, the blackguard is hated and feared by all. Some people call these villains anti-paladins due to their completely evil nature. Their black hearts revel only in darkness.

Requirements

To qualify to become a blackguard, a character must fulfill all of the following criteria:

  • Alignment: Any evil
  • Base Attack: +6
  • Skill: Hide 5 Ranks
  • Feats: Cleave

 

Blackguard Special and Spell-Like Abilities

Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of your character’s class, and mastering them will aid you.

The following are class features of the blackguard prestige class.

Hit Die: d10
Skill Points at Each Level: 2 + Int Bonus
Proficiencies: All simple and martial weapons and all armor and shields.



This image may not conform to Wizards of the Coast source material.

Level 2:

  • Smite Good - Add Char modifier to attack roll.
  • Dark Blessing - Add Char modifier to saving throws.
  • Bull's Strength - The target creature's strength is increased by 1d4+1.

Level 3:

  • Turn Undead - make undead flee.
  • Create Undead - summons an undead ally.

Level 4:

  • Sneak Attack - sneak attack +1d6

Level 5:

  • Summon Fiend - summons a fiendish ally.

This image may not conform to Wizards of the Coast source material

Level 6:

  • Inflict Serious Wounds - If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level to a maximum of +15.

Level 7:

  • Contagion - The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.
  • Sneak Attack - sneak attack +2d6

Level 8:

  • Inflict Critical Wounds - If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20.

Level 10:

  • Sneak Attack - sneak attack +3d6

 

Class Skills (skill descriptions):

  • Concentration
  • Heal
  • Persuade

 

 

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