BioWare Atari
BioWare Info BioWare Games Support Forums Visit the BioWare Store
Neverwinter Nights Home
Neverwinter Nights Home

Linux Full Game Beta Patches

Current Available Beta: 1.68 Beta 3
Updated: Wednesday, August 16 2006, 11:40 MT

WARNING: This is Beta code. This software is NOT supported by BioWare nor Atari.

NOTES:

  1. DO NOT contact Atari about bugs if you have a Beta patch installed.
  2. You must uninstall the Beta patch before you try to update to the final patch. You must also delete the Beta patch .zip files in your Neverwinter Nights install directory.

 

1.68 Beta 3 (English, French, Italian, German, Spanish) for Original NWN, NWN:HotU, and NWN: SoU

Release Notes

Warning! As of this patch, all modules created/saved with the version 1.68 toolset are tagged as requiring version 1.68 or higher of neverwinter nights game or toolset.

If you don't want to brand your module as 1.68 then do not edit your module in the version 1.68 toolset.

If you want to go back to 1.67, we have a 1.68 to 1.67 patch available.

Neverwinter Nights Game

  • Added visible cloaks to the game.
  • Fixed an issue with the Monk's Perfect Self feat not correctly reporting that the monk was immune when making saving throws against mind-affecting spells (was making Phantasmal Killer work on monks if they failed their saving throws).

Scripting-specific

  • Fixed an issue with the sleep spell not being counted as a hostile action when cast (nw_s0_sleep.nss).
  • Fixed range issue in spell "Mestil's Acid Breath" (X2_S0_AcidBrth.nss).

Neverwinter Nights Aurora Toolset

  • Fix to CopyObject() so that copied creatures now run their OnSpawn script.
  • Enabled PLT support for visible cloaks.
  • Fixed an issue with GetIsSkillSuccessful() not working correctly under Linux/Mac.
  • Fixed an issue with SetLockUnlockDC() and SetLockLockDC() being reversed in nwscript.nss. Any scripts calling these scripting functions will need to be recompiled for the changes to take effect.
  • Fixed an issue with ActionCastSpellAtObject() not working for Paladin spells.
  • Made a change to hopefully fix some potential issues with the client losing some appearance/phenotype update messages when using the SetPhenoType() scripting command.

Custom Content

  • Added new scripting command:
    // Set oPlaceable's useable object status.
    // Note: Only works on non-static placeables.
    void SetUseableFlag(object oPlaceable, int nUseableFlag);
  • Added new nwnplayer.ini setting.
    [Game Options] Log Model Errors=0
    If turned on, some types of model errors will be logged out to the nwclientLog file and the AR_ERROR.LOG file while the game is running (in the NWN install directory). This would include some errors with setting invalid TileSet data, invalid use nodes set on placables, some placeable walkmesh errors, and some errors with the animrootnode not matching the name of other nodes in the model.
  • Wings now use the ENVMAP setting from the new column in the WingModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on wings.
  • Tails now use the ENVMAP setting from the new column in the TailModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on tails.

Beta Download

If you have NWN: Hordes of the Underdark:

If you have NWN: Shadows of Undrentide:

If you have Original NWN only:

 


Updating NWN: Hordes of the Underdark

To update to the beta, you must already have the Neverwinter Nights: Hordes of the Underdark Client version 1.67 installed.

Updating Instructions:

  1. Download the update file and put it in your Linux Neverwinter Nights directory (the directory containing nwserver).
  2. Remove any BioWare-supplied contents of your override directory. If you have not placed any files in this directory yourself, you can do
    rm -f override/*
  3. Unpack the file.

Updating NWN: Shadows of Undrentide

To update to the beta, you must already have the Neverwinter Nights: Shadows of Undrentide Client version 1.67 installed.

Updating Instructions:

  1. Download the update file and put it in your Linux Neverwinter Nights directory (the directory containing nwserver).
  2. Remove any BioWare-supplied contents of your override directory. If you have not placed any files in this directory yourself, you can do
    rm -f override/*
  3. Unpack the file.

Updating Original NWN Only

To update to the beta, you must already have the Neverwinter Nights Client version 1.67 installed.

Updating Instructions:

  1. Download the update file and put it in your Linux Neverwinter Nights directory (the directory containing nwserver).
  2. Remove any BioWare-supplied contents of your override directory. If you have not placed any files in this directory yourself, you can do
    rm -f override/*
  3. Unpack the file.

Submitting bugs:

To submit bugs on a Beta patch, please use the following e-mail addresses:

 

 

BioWare Store
Neverwinter Nights 2 Forums
Hide/Show

English
Deutsch
Français
Español
Italiano

Hide/Show

View Latest Screenshots 

View Latest Screenshots
Hide/Show

Multiplayer Games at Neverwinter Connections

Today
Schedule a Game...



Current time is: (set time)
Sun, 08 November 2009 04:11AM

Hide/Show

Buy Premium Modules

Top NWN: HotU Modules:
1. Good vs Evil III
2. More...

Top NWN: SoU Modules:
1. Good vs Evil III
2. More...

Top CEP Modules:
1. The Lord of Terror The Diablo Campa...
2. More...

Top Modules - NWVault:
1. Hall of Fame
2. More...

Total Modules: 4423

Hide/Show

4,828,973 BioWare Users:
  165 Logged In
  9 Hidden
  1151 Guests

1242 Playing Online
  100% NWN
  99% NWN: SoU
  99% NWN: HotU

446 Registered Guilds

8,715,457 posts in forums

Newest Forum Topics:
1. Name of Song?????? (Dragon Age: Origins General Discussion)

2. gore factor?? (Dragon Age: Origins General Discussion)

3. I need help (Dragon Age: Origins General Discussion)

4. Strength Cheat? (Dragon Age: Origins General Discussion)

5. I found Kreia! (Dragon Age: Origins General Discussion)