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Hordes of the Underdark Introductory Walkthrough


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The Undermountain

Tell Durnan you are ready to venture forth into the chaos of the Undermountain. Make sure you have something that can light your way such as a torch, magic item or the like, as it can get pretty dark in the tunnels below. Walk over to the elevator and hit the switch. Upon reaching the floor a small harassed looking goblin named Grovel will rush up and begin chattering at you. If you take the time to sort through his rambling you will learn that there is a turf war going on between a Fairy Queen and an Ogre Mage. The Ogre’s base is in the Northern part of Undermountain and the Fairy Queen dwells in the South. If attacked, Grovel will run away. The other option is to get Durnan to haul Grovel up and save him from the Undermountain. If you choose this option you have a dialogue with Durnan when you return to the Yawning Portal about what to do with Grovel. You have the choice of either having him run off, imprisoned or hired to do odd jobs for Durnan. If hired, Grovel will roam around cleaning things up and muttering to himself.

Player Tip

Undermountain is full of traps, monsters and all sorts of danger. The traps will rarely kill you and can, for the most part, be avoided or disarmed. It is a good idea if you are concerned about traps to avoid bodies or skeletal remains on the ground as some of them are sitting on traps. Walking around slowly in ‘detect’ mode will not only help with traps but also with the discovery of secret doors which lead to hidden parts of Undermountain. In addition, there are yellow teleportation circles on the floor which will zap you around the Undermountain randomly and are great for getting lost or fleeing your foes.

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Hordes of the Underdark